this post was submitted on 20 Feb 2024
776 points (99.6% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54746 readers
217 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
 

One thing that leaps out at me about this ruling is that courts understand the internet a lot better nowadays. A decade or so ago Sony would have probably gotten away with the argument that Cox profited from the users' piracy; nowadays judges themselves use the internet and are going to go "lolno, they probably would have been Cox customers anyway. It's not like anyone pays for internet connection solely to pirate. And in most areas people don't even have a choice of provider, so how is Cox profiting from this?"

you are viewing a single comment's thread
view the rest of the comments
[–] fubbernuckin@lemmy.world 28 points 9 months ago (1 children)

Ikr? It's like they're counting every act of digital piracy ever to be their lost profits when that's obviously not the case.

[–] JohnEdwa@sopuli.xyz 39 points 9 months ago* (last edited 9 months ago) (2 children)

It's not "like", that has been the argument with these piracy cases for ages. If I pirate 100 movies, it obviously means that if I couldn't have I would have gone to the shop to buy each and every one of them. It's even worse for anyone caught distributing the downloads, where a site host can be hit with this logic for every user download ever.

Apparently these days they are claiming that movie and TV piracy costs the US film industry $29-71 billion a year and the US GDP a cool $115 billion in total
Because, you know, we have all that money just floating in our pockets now thanks to piracy.

[–] CileTheSane@lemmy.ca 13 points 9 months ago (2 children)

Video game piracy has led to more purchases from me, because I'll download a game to try on a whim that I wouldn't have purchased, find out that's it really good and buy it

[–] DudeImMacGyver@sh.itjust.works 6 points 9 months ago

It has been shown that pirates spend more on media than anyone else, so companies are effectively attacking their best customers because they are short sighted idiots

[–] Riven@lemmy.dbzer0.com 2 points 9 months ago (1 children)

Same, I blame games not having a trial version anymore. Streams free weekends are actually great for this. I've bought a couple free weekend games I've played in the past.

[–] CileTheSane@lemmy.ca 2 points 9 months ago

Best way to get me to not pirate your game and buy it is to have a decent demo available. Against the Storm is a bizarre pitch (Rouge-lite City builder), but they had a good demo that allows unlimited play on the standard biome with a level cap. Was incredibly easy to try it and play enough to decide I like it.

[–] crispy_kilt@feddit.de 1 points 9 months ago* (last edited 9 months ago) (1 children)

~~US GDP is not 115 billion. My tiny European country's GDP is like 700 billion. The US's must be well into the trillions~~

~~Edit:~~

~~It's 28 trillion. That's 28'000 billions.~~

https://en.m.wikipedia.org/wiki/Economy_of_the_United_States

[–] Matthew@midwest.social 4 points 9 months ago (1 children)

He said piracy costs the us GDP 115billion. Not that it is 115billion

[–] crispy_kilt@feddit.de 2 points 9 months ago

Right, I misread