Ilandar

joined 1 month ago
[–] Ilandar@lemm.ee 1 points 5 hours ago

Of the games I've played, I'd pick Majora's Mask. The reduced size and linearity combines well with the time mechanic and forced repetition. I don't agree that the BotW/TotK map was too large, though. The "emptiness" was kind of the point of those games. The space allows you to appreciate the little things like grass swaying in the wind or the distant sounds of animals.

[–] Ilandar@lemm.ee 2 points 6 days ago

western people with vague ties

???????????

[–] Ilandar@lemm.ee 3 points 6 days ago (2 children)

Besides a few people that lived most of their lives in the Middle East, not China, there are no witnesses or ‘victims’.

Families in Uyghur communities around the world have referenced the camps with regards to their missing friends and relatives. Here are some from my city. It's intellectually dishonest to suggest there are no witnesses or evidence.

[–] Ilandar@lemm.ee 10 points 1 week ago

The Wii U also suffered from it's weak library of games, though. Yes, you could argue that was partially due to Nintendo pivoting away from it earlier due to the slow start which was, in part, caused by the confusion over the naming and marketing...but if Nintendo commits to the Switch 2 and releases more bangers from big franchises it will be a long-term success. The "gimmicks" of the Switch are the best assortion and implementation the company has ever delivered and it has an amazing library of games. There is no reason why the Switch 2 can't deliver in those same areas (it already will with the retention of motion controls and portability).

[–] Ilandar@lemm.ee 2 points 2 weeks ago

Football Manager 2024 (the PC version). I'm curious if anyone here has played the Switch version.

[–] Ilandar@lemm.ee 2 points 3 weeks ago

I don't pre-order anything really but I always buy the games on release without any second thoughts. Xenoblade Chronicles, The Legend of Zelda and Professor Layton are the three series where I am always super confident I'll enjoy the latest installment.

[–] Ilandar@lemm.ee -1 points 3 weeks ago (1 children)

The exclusive games will need to be really good if a design like this is to sell well. Otherwise they are heading for another Wii U situation.

[–] Ilandar@lemm.ee 2 points 3 weeks ago (1 children)

Being able to play co-op and the single player storyline at the same time is so cool. It's something I always wanted in the series; the ability to enjoy everything with friends without losing any of the single player features. I played Scarlet/Violet with my girlfriend at launch and it was a very fun way to enjoy the game with her whilst also being able to play at my own pace. But unfortunately the visuals really annoyed her and she lost interest. It's just not that fun exploring a world as barren and ugly as the one in Scarlet/Violet.

[–] Ilandar@lemm.ee 2 points 3 weeks ago (1 children)

About KC: D, I agree with you, but that’s a problem with most RPGs, you are either a “cozy” game, or there’s doom and gloom going on.

I kind of disagree, I think it's definitely possible to write a mainline story in a way that it allows for downtime for exploration and/or side quests. Cyberpunk 2077's quests often have breaks where you need to wait for an NPC to contact you or you are required to meet them at a time and place that allows for some flexibility. Even just in terms of the way dialogue is written, you can have a quest assigner ask you to meet them in a certain spot when you're ready with a warning that you shouldn't take too long, rather than just instantly progressing the quest. I think Kingdom Come: Deliverance actually did this at some points, where characters would meet you at a different location if you took too long to join them for the journey there. There are ways around it through clever writing, though obviously most RPG's will also have urgent moments where it doesn't make sense to wander off.

[–] Ilandar@lemm.ee 2 points 3 weeks ago (1 children)

Is that the first one? I had the exact same problem with the campaigns and never finished them.

[–] Ilandar@lemm.ee 2 points 3 weeks ago (3 children)

I don't know about uninspired, Scarlet/Violet is a great game at its core. It's just a shame that it was so obviously rushed and the resulting technical imperfections overshadow the gameplay for many.

[–] Ilandar@lemm.ee 3 points 3 weeks ago

I think it's awesome that game is actually playable on Switch. The port looks pretty good too, all things considered. Hopefully it meant a ton of people who wouldn't otherwise have played it got to experience (what I consider) one of the best RPGs of the last decade.

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