Excrubulent

joined 1 year ago
[–] Excrubulent@slrpnk.net 1 points 2 days ago* (last edited 2 days ago) (1 children)

Federated communities that make decisions on consensus, with the fundamental rule that "those affected get to decide".

There's a lot more to it and there's a lot to unpack in just the above paragraph, but if the only alternative you can imagine is a global military dictatorship then it's hard to know where to even start explaining it to be quite honest.

[–] Excrubulent@slrpnk.net 3 points 2 days ago (1 children)

With your username I'm not surprised you're in cybersecurity lol.

And I never said all managers are bastards. I said that they act that way as a group.

Ultimately the incentive structure reinforces PMC workers who toe the company line. It could never be any other way in a capitalist framework. Yes, it's possible for knowledge workers to operate outside capitalist organisations, but they are going to have a harder time with less money. The bulk of the work will always be done where the money is. You see this very clearly in FOSS circles - the work involves people who are either too tired from their 9 to 5 to put a lot of effort in, they're the sort of person who can't work in a capitalist org, or they're paid by a capitalist org which will have certain demands on their work. The result is that FOSS tends to be rough around the edges which inherently reinforces the belief that only top-down capitalist structures can make polished software.

You'll find knowledge workers in general are going to be hard to unionise. They are better compensated and privileged so they have more to lose, and they have to adopt the ideology of their bosses to some extent in order to reproduce it in their work. We've seen union action with actors and writers for a long time, and it seems to be bleeding over from them into the videogame space. I hope it will keep spilling over into other technical spaces, but I don't think we can rely on that happening to fundamentally change the character of that class.

[–] Excrubulent@slrpnk.net 4 points 2 days ago* (last edited 2 days ago) (3 children)

I thought I'd have to explain this part - the technical knowledge workers are also managerial, but in a more indirect way.

All three of the professions you listed make decisions about the function of the systems that workers use every day. They are responsible for taking the policy decisions that are made to serve the owning class, and giving those policies shape.

They literally design our environment, and as the Well There's Your Problem podcast points out, engineering and other technical decisions are political. The preferences of the bosses are built into them.

I guess this is pretty unpopular though. I guess there are a lot of knowledge workers on this platform and they don't like being compared to cops.

[–] Excrubulent@slrpnk.net -4 points 3 days ago (5 children)

Sure, they are technically part of the working class, but they're similar to cops. Cops aren't the owning class, they take down a salary, but they're also class traitors.

The middle class - aka professional managerial class - as a group fulfill a similar role of keeping the rest of the working class in line in exchange for certain privileges. They just use paychecks and memorandums rather than guns and laws.

Also like cops, they provide an ideological shield for capitalists. Cops are overtly the "thin blue line" between "order and chaos". The middle class are a shield for aspirations. People are encouraged to identify as middle class so they think they have something to lose if they were to upset the status quo.

So it makes sense to identify this group, but too often it's as a shield. Like the implication in this article that a housing crisis for the middle class is a huge problem, but who cares about the housing precarity that's existed in the working class since its inception? Well one reason it would be a big problem for the ruling class is that they would lose their buffer. If it's just lords and serfs and a sharp distinction between them, then overturning the whole thing is a lot easier to contemplate.

[–] Excrubulent@slrpnk.net 1 points 5 days ago (1 children)

If you're using a personal api from google, is that a way that google can track you? Part of using a VPN, noscript and adblock for me is to prevent that kind of tracking.

[–] Excrubulent@slrpnk.net 1 points 5 days ago* (last edited 5 days ago)

Fellow vpn user here, it's been really bad lately. I'm definitely installing this.

[–] Excrubulent@slrpnk.net 2 points 5 days ago* (last edited 5 days ago)

Thanks, I don't think it's worded quite right though, because "in exchange for" implies the vote itself does something. The reality is that people are convinced to give away their power because they believe in the piece of paper.

The oiece of paper itself is almost worthless.

I only say that because I'm sure someone will want to split hairs over it.

[–] Excrubulent@slrpnk.net 1 points 5 days ago (5 children)

People are indoctrinated to believe that because votes are involved the process is somehow magically subject to meaningful reform and input from the masses.

A process where people were meaningfully enfranchised wouldn't need to rely on something so abstract as votes. Voting is a process by which people are convinced to trade in their actual power in exchange for a piece of paper.

[–] Excrubulent@slrpnk.net 3 points 1 week ago* (last edited 6 days ago)

How the fuck did you read that as anything but a joke? Like seriously, how? What did you think I was saying with that comment?

EDIT: And just to be clear, I am an anarchist and I think it's absurd that any state has the hubris to tell anyone that they're not allowed to die. FOH.

[–] Excrubulent@slrpnk.net -3 points 1 week ago (2 children)

There is no ethical suicide under capitalism.

[–] Excrubulent@slrpnk.net 0 points 1 week ago

I've told you how the concepts apply, if you found it confusing you could ask. You didn't.

But you've admitted you're not actually interested in my answers, you just want to accuse me of pulling things out of my arse:

I was simply establishing the fact that neither of us had them.

I don't know why I'd bother with someone whose only point here is to tear down whatever I'm saying. You don't even seem to have a position.

[–] Excrubulent@slrpnk.net 0 points 1 week ago* (last edited 1 week ago) (2 children)

That's not how that works. I told you the point I had a problem with and wanted sourced, and you admitted it was pure speculation.

If you are skeptical about anything specific I'm saying, you can ask for the same thing. You didn't, you just said I hadn't sourced anything, which wasn't true, I gave you links so you could educate yourself, and since you're still confused on what any of it means, apparently you didn't do that. When I asked you what you wanted specifically sourced, you named everything, which is as pointless as naming nothing.

This is presumably because you don't actually care about sources, you were just embarrassed that you had to admit it was pure speculation and you wanted to project that back at me.

If you're actually curious to understand what I'm saying, you can ask a specific question, but you're not doing that. If you're just going to keep insisting that I'm pulling things out of my arse, you're wrong, but I won't keep replying.

 

EDIT: I think this video shows a better design, although I note some improvements below:

Making a DIY analog force sensor under quarantine, with the Kontrol Freak. | KontinuumLAB

The main video linked uses two strips of copper bridged by the velostat, but this creates deadzones where those copper strips are, and probably also gives different responses depending on the shape of the region being pressed. I've done more research and a much more consistent method should be to sandwich the velostat between the two conductors so that the entire surface gives a consistent response that goes directly through the material. This should also give a more pronounced response because the length of the circuit through the velostat is only the thickness of the sheet, not the width of the pad. This should also make it less sensitive to changes in the pad size.

Some videos use conductive fabric, but the best one I found uses adhesive copper tape. If you're getting this, make sure to use copper tape that is conductive on the adhesive side, as not all of them are.


And a follow up video with a more refined method of building the pads and ideas about how to improve the analog-to-digital conversion:

Eight pressure-sensitive Velostat/Linqstat pads for a velocity-sensitive MIDI controller


There is also this method using piezo sensors, but from experience I know that this is completely insensitive to sustained holds. It's used for electronic drumkits because it measures percussion, not pressure:

DIY midi controller with 8 Velocity-Sensitive Drum Pads (on one chip Atmega328) 'Very simple'

I suppose combining a piezo sensor with a simple touch-sensitive control might achieve a good effect, but velostat seems like a simpler solution to me. Also if you want a capacitive sensor on the surface you probably can't use the soft rubbery material that nice MIDI pads use.


Also this guy is quite good at his explanations and breaks down quickly how to make a full button pad, although he still uses regular buttons and pressure-sensitive ones would need a bit more logic to understand:

Launchpad || DIY or Buy || Keyboard Matrix & MIDI Tutorial


So I've been looking into how to do this, and I found someone on reddit asking this same question like 3 years ago, and they're still active. I was planning to log in just to link them the video since literally everyone just told them to use regular buttons, but they obviously want to make the real thing, and it's a night and day difference between using velocity sensitive pads and simple buttons. Also they said they live in India where a lot of musicians can't afford the more intuitive interfaces because they're massively marked up, and I thought they should have the information they need to make a DIY solution.

Anyway, I realised giving them that link would be contributing to making reddit the go-to place for information, but I didn't find this there, I don't spend time there, and in fact my alts keep getting banned, and I'm the one adding the information.

So since reddit doesn't want me, I figure the best way to solve this is to make a post here and link them to it. That way I'm helping them with their problem, adding content to the fediverse, and linking people here.

The only thing to add is that I plan to expand on this to make a proper MIDI controller using some of the second video's suggestions for improvements, and I'll be making a modular set of boxes that can magnetise together to arrange however we want. Also I'm going to look for translucent silicone rubber that I can illuminate with RGB LEDs so the sequencing can be animated.

Anyway, if that person or anyone else finds their way here, hello! Welcome, this is a much better place than reddit.

1
schruledinger (slrpnk.net)
submitted 7 months ago* (last edited 7 months ago) by Excrubulent@slrpnk.net to c/196@lemmy.blahaj.zone
 

Description: picture of youtube poll, mostly text

Kyle Hill

Schrodinger's cat is:

Alive -- 50%
Dead -- 50%
42K votes

Comments
I love how this community knew exactly what to do.

 

I can't explain it, something about the freedom of acquisition takes the pressure off and lets me just launch it and try it out.

Maybe it's easier to pay some money and hit "install", than it is to find a torrent, download it and go through the install process, so there's a selection bias there.

Maybe it's the fact I downloaded it exactly when I decided to and not when a sale happened or it was in a bundle.

But even then, when I decide I want something right now and I pay full-price, something about that just puts a psychological barrier in between me and enjoying the game. Like now I have to validate the purchase, and if I want a refund it has to happen within 2 weeks, and within 2 hours of play (for steam). It's just an unpleasant feeling.

Even worse is the subscription model. I absolutely hate the pressure of having to try all the games I put on my list before the end of the month so I don't have to renew to keep trying them, that just feels like wasted money. But then about a week into the month I'll lose my energy for trying new games and I'll let the sub lapse and never try a bunch of the games I wanted to. It's the worst way to pay for games, even if on paper it's the cheapest for trying a bunch of them legally.

Very occasionally a game will come along that I know I want and will happily pay for immediately, and usually that means I'll give it a decent try.

The best experience for me is pirating a game and loving it so much I then buy it, that guarantees I'm going to play it a lot. The latest game that happened to me with was A Dance of Fire and Ice. I bought it like 5 times, once each for me and my two kids, and twice on phone, and I was completely happy to. I even built a custom rhythm controller for it.

Funny story though - the pirated version of ADOFAI puts savegames in user folders, but the steam version puts them in the game folder, so it merges the progress between users. So for that reason, the pirated version is better. I can't explain the discrepancy.

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