We need a 4-swords adventures with the BOTW/TOTK engine
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I'd like to see a tighter Zelda/Link fusion, where Zelda's time powers are weaved more into Links combat.
A hard game where Link dies and dies and dies, but Zelda keeps rewinding time and bringing him back to life, where he learns from his mistakes (similar to PoP:SoT).
As the game progresses and the combat gets harder, Link gains the ability to slow down time in order to better plan his attacks as they happen. He's not moving super fast like the Flash when time is slowed, for he is slowed down too, but he can simply react better; dodge a sword by anticipation, plan a jump off an enemy's head with better timing, turn a dodge under a weapon into an attack in the same stride, all the while preserving his momentum.
By the end of the game, he can literally stop time, and he does so endlessly at the game credits, as its the only way to free Zelda from her time prison. Zelda and Link effectively switch places, and the next game is Zelda trying to free Link
A Link to the Past it up. Give me Hyrule in the distant past, now, hell, even the future. Design the puzzles around it. And give me a Hookshot as well
Multiplayer shrines, spin-off game.
I'd like to see a version of Viscera Cleanup Detail game but a pre-mission where you navigate a perilous dungeon from all the Zelda timeline games, setting up all the traps and puzzles before Link comes by to complete it (hoping you don't fall victim to the traps you are setting up), as well as a post-mission version where you are cleaning up all the gore and dismembered body parts and pottery shards and misc etc that Link has haphazardly hacked-off with his sword or left behind on his adventures through the dungeons.
In the aftermath of TotK, the world is in a sorry state. The sky islands are falling, violent quakes closed the access to the depths, and embers of darkness (fragments of the secret stone last held by Ganondorf) have fallen to the land and created fields of distortion where the present world has been over written by a section of the past. The worst are the dungeons, where the fragments empower new boss monsters.
Link and Zelda team up together to restore Hyrule with the new gameplay gimmick being the ability to swap between them. Link as a swordsman and Zelda with time powers (some inspiration from Bioshock infinite’s Elizabeth).
I hope the success of BotW and TotK doesn't mean we'll never get another traditional Zelda game.
I'm in the camp of people who love the traditional Zelda formula, and I was sorely disappointed with BotW to the point that I lost all interest in TotK and will probably not buy another zelda game if they continue the new formula.
Perhaps Nintendo could incorporate both formulas in some way, or maybe alternate between traditional Zelda and new Zelda games in the future?
They would need two different studios at that point: one developing the nostalgic style and the other continuing the BotW style.
As someone else mentioned BotW style with same map but different time is a similar formula which will work while they finish it their elements theme, but I'd l love to explore a whole new map too!
Yeah, I’m not sure how they’d even handle it or if it would be at all doable. The thing I disliked most about BotW is that there are no dungeons as there usually were, and you get all your “gadgets” from the get go. If Nintendo could perhaps work on those two aspects while keeping the open world, I might be more of a fan of the game.
TotK has temples.
They didn't have the gatekeepy "you need the hook shot to proceed here" thing but they do have a "you don't have a device you need for this bit yet, go figure out what dispenser has them and come back" instead. So it might be more your style.
As someone who has played every legend of Zelda (except the cdi ones), I never understood the desire for a set formula aside from nostalgia. Needing the double hookshot from a temple to complete a specific mini game and get a heart doesn't really add a ton of value to a game for me (though having your rewards for random nonsense be materials instead of something as meaningful as a heart DID make the mini games and quests feel a little less special).
Still. If Miyamoto said that he wanted Legend of Zelda to capture the feeling of being a kid and exploring the world and making up games for yourself, then BotW is the most true of the games to that vision. That said, I've loved every LoZ game so far... I guess I just have trouble understanding the fan boy desire for a set formula we've done a billion times.
I get what you're saying and I'd be disappointed if they stopped doing older style zelda games just like you. But I also the BotW and TotK are amazing games in their own right and you're missing out. You should give them a shot.
I did try BotW. Finished it, even. But I didn’t enjoy it, sadly, which leaves me in the position I’m in. I’m not inclined to try TotK given it is very similar to its predecessor.