tetris11

joined 1 year ago
[–] tetris11@kbin.social 4 points 1 year ago

thats really not helpful

[–] tetris11@kbin.social 18 points 1 year ago (2 children)

Kenshi. Though usually that means that your corpse was found by slavers, nursed back to health, and its up to you to find replacement limbs and then crawl/hobble/run away from the camp when no one is looking

[–] tetris11@kbin.social 6 points 1 year ago

I really want this for a lot of games. GTA5 became this absolutely beautiful spectacle of a game once I had the ability to control the flow of time. Something beautiful about launching a rocket and watching it crawl to its destination under the twinkling sunlight, past the unsuspecting bypassers who barely have time to register that something is up. Breathtaking game.

[–] tetris11@kbin.social 3 points 1 year ago

I'd like to see a tighter Zelda/Link fusion, where Zelda's time powers are weaved more into Links combat.

A hard game where Link dies and dies and dies, but Zelda keeps rewinding time and bringing him back to life, where he learns from his mistakes (similar to PoP:SoT).

As the game progresses and the combat gets harder, Link gains the ability to slow down time in order to better plan his attacks as they happen. He's not moving super fast like the Flash when time is slowed, for he is slowed down too, but he can simply react better; dodge a sword by anticipation, plan a jump off an enemy's head with better timing, turn a dodge under a weapon into an attack in the same stride, all the while preserving his momentum.

By the end of the game, he can literally stop time, and he does so endlessly at the game credits, as its the only way to free Zelda from her time prison. Zelda and Link effectively switch places, and the next game is Zelda trying to free Link