this post was submitted on 23 Feb 2025
25 points (100.0% liked)

Ask Lemmy

28582 readers
1382 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS
 

I came across this cryptic phrase in a description of an old D&D adventure Tale of the Comet . In context, it seems to describe the designer solving a problem of game balance by having the powerful technology items have limited charges / uses before expiring. But I cannot parse prophet-squeeze-monster and I certianly don't recognise it as a classic trope. Any ideas?

top 13 comments
sorted by: hot top controversial new old
[–] AmidFuror@fedia.io 2 points 44 minutes ago (1 children)

I've heard of prophet-squeeze-monster, but not as a trope. It's a fairly well known fetish in BDSM circles.

[–] Acamon@lemmy.world 1 points 25 minutes ago

That's quite an image!

[–] Ziggurat@fedia.io 2 points 49 minutes ago

Might be more suited for !rpg@ttrpg.network.

The way I would understand it is the good old You are the chosen ones, and you need to absolutely get XXXX by killing monsters to prevent the doom of ZZZZ

So just a way to make PC use their ressources. It's the kind of stuff which work in old-school RPG were ressource attrititon is a full part of the game. Modern RPG tend to drift away from the fight monsters in dungeon and removed or simplified the ressource management aspect (I love how Blade in the Dark let you declare your equipment on the fly rather than having long discussion about what you bring, save a lot of time for the players)

[–] MagicShel@lemmy.zip 4 points 1 hour ago (1 children)

I kinda wonder if it was supposed to be profit-squeeze-monster so give out powerful items to incentivize adventure, squeeze down the unbalance by limiting usage, introduce monster to deplete power.

It's still sort of awkward phrasing that I don't recall being common back in the day, but it makes a kind of sense read that way.

[–] Acamon@lemmy.world 1 points 16 minutes ago

That does should plausible, some version of reward/threaten/drain. Thanks ! Even if it isn't what was intended, I can believe it meant that and thus makes some sort of sense.

[–] Sergio@slrpnk.net 2 points 1 hour ago

Fascinating question. I have a couple (uninformed) guesses:

  • maybe "prophet" is a mis-transcription of "profit" and it refers to a "profit squeeze" meaning costs increase but results diminish. this is a way of handling the "game unbalance" problem: the technology is there but the cost is so high it doesn't unbalance things. So "profit-squeeze monster" means you just take that to the extreme.
  • instead, maybe the last two words go together to make "squeeze monster". You know like those rubber stress toys that you squeeze and part of the monster is an eye or something that bulges out. I seem to remember those being around in the 90s when this article is about. So "prophet / squeeze-monster" refers to two ways of limiting the game unbalance problem: the technology is either used as a "prophet" to just estimate your enemy or something, or its a "squeeze monster" where... uh... I dunno... you disfigure but don't kill the enemy?
  • instead, maybe "squeeze monster" is like you pull a trigger but can't control it.... you're a "squeeze monster"?

If I were editing that article/review, I'd change the word "trope" to something like "technique" or "approach", bc "trope" sounds like it should be widespread. I'd guess it's probably a technique that game designers used and talked about to one another and had this term as a shorthand probably bc of some anecdote or cartoon or funny t-shirt that someone had once.

it is a generic style of storytelling where heros / adventurers / PCs are dragged into a quest by some all-knowing-seer / noble / fate.

an example application of this is when a king(prophet) summons the party, tells them "we are currently waging a war against xxx evil, hero bros" and said hero bros party are the hope of the kingdom. party then buffs up and does the training arc(squeeze) for the scripted big bad(monster) showdown.

an obligatory roll to persuade the king is now the meme to challenge classic trope and makes it more fun~

I can't find anything concrete online, but my assumption is that it has to do with the adventure / module design.

Consider a scenario where the party is going to go kill a lich, but first must delve into the lich's lair before they may fight.

"Prophet" being that the party is forearmed with the knowledge of what the final encounter will be - and perhaps some intelligence on the dungeon.

"Squeeze" where the party has encounters that drain their resources. Those grenades / fireballs are going to be handy for fighting the lich, but they're also useful for dealing with the lich's zombie army.

"Monster" where the party finally encounters the prophesied monster and fights the lich.

I've never heard this trope named this way, but it's how so many dungeons and adventures are designed. The party knows they have a particular fight coming up, and must carefully manage their resources because they won't be having that fight at full strength.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 3 points 3 hours ago (1 children)

I'm willing to bet that there was a cultural shift between when that module was written and now. I am willing to bet that the author and all his friends knew what a prophet-squeeze-monster trope is because it was nearly ubiquitous at the time, but then people stopped using it (likely because it was seen as the "obvious" option) and as a result it stopped being a classic trope.

As a comparison, I am working on a novel with a soft magic system. However, I tend to forget that it is a soft magic system when I am explaining it to friends because it has strict rules for how it works, and more importantly i am a huge Tolkien nerd and forget other people dont even know who Morgoth is. At one point, I made the mistake of telling a friend that "its a pretty standard fantasy magic system" which they interpreted as "it works like D&D instead of like Mistborn". They then had to double back and ask me what I thought a "standard magic system" was when I started talking about legal standing and precedent letting my wizards cast spells. To me, this seemed normal because that's how Gandalf does magic. But the current high fantasy landscape has trained people to think of magic as an alternate science where specific inputs get specific outputs, so people tend to instinctively think of soft magic systems as working the same but with less control over the inputs or less reliable outputs.

[–] Acamon@lemmy.world 3 points 2 hours ago

That sounds super interesting! I'd love to hear more about middle earth magic as law, if you can be bothered saying more (or if you know of any articles or videos) about it. I assume by legal standing you mean how gandalf's authority (once returned as 'the white') is what grants him power over saruman, and such. Is that right? What do you mean by precedent?

[–] Stern@lemmy.world 3 points 5 hours ago* (last edited 4 hours ago)

My guess based on your description would be something good, that after a few uses, goes catastrophically bad. Like a gun that disintegrates the person you shoot (prophet) and each subsequent use after the first (squeeze) gives it a increasing chance to disintegrate itself and the user. (monster)

[–] stinky@redlemmy.com 5 points 7 hours ago (1 children)

I think this is an eccentricity, not a reference to a real idea

[–] Acamon@lemmy.world 2 points 6 hours ago

Possibly, the general style of those "product history" pieces is pretty grounded. It's not formal academic history, but it tries for a historical reporting vibe that makes me doubt theyd just throw in a nonsense phrase or in-joke.

But if no one can explain it, then it's certainly a possible explanation, although if it Reay is meaningless I'd lean towards typo.