this post was submitted on 07 Nov 2024
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[–] rockyracoon@lemmy.world 28 points 2 weeks ago (2 children)

I really hope whoever buys it makes a true KSP2.

[–] Cornelius_Wangenheim@lemmy.world 26 points 2 weeks ago (2 children)

In case you haven't heard, a bunch of the original KSP developers are teaming up with the DayZ guy's company to make a spiritual sequel: Kitten Space Agency.

[–] CameronDev@programming.dev 17 points 2 weeks ago (1 children)

https://www.reddit.com/r/KerbalSpaceProgram/comments/1gg5106/comment/luna2l5/

Initial version will be free, and DRM free, distributed by us and completely open. This will be so we can get feedback from modders and establish some confidence. When the project becomes more structured we will look at future options.

Consider me excited!

[–] SkyeStarfall@lemmy.blahaj.zone 5 points 2 weeks ago

They are also incredibly transparent on their discord. Feel free to join it and look at what the devs are saying for more info!

[–] PunchingWood@lemmy.world 5 points 2 weeks ago (1 children)

Not sure how to feel about the company behind DayZ getting in on it though. It's kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I'm not sure what state the DayZ is in now.

[–] SkyeStarfall@lemmy.blahaj.zone 4 points 2 weeks ago (2 children)

I see this myth everywhere, but what is it based on? They're still actively updating Stationeers and ICARUS

Just look at their update history of you don't believe me

[–] PunchingWood@lemmy.world 3 points 2 weeks ago (1 children)

It's not a myth when it really happens. I specifically remember DayZ being the first game I even reviewed on Steam because they abandoned it to work on a new project before wrapping up DayZ.

It's just bad business to let projects linger in early access while starting new ones, or even sell loads and loads of DLC for these games. Frankly Steam should do something about it and punish studios abusing the system.

[–] SkyeStarfall@lemmy.blahaj.zone 2 points 2 weeks ago

The big difference is that the DayZ standalone title was controlled by Bohemia Interactive, Rocketwerkz meanwhile is Dean's studio.

I mean, I get that I don't have an insider view or anything, but Rocketwerkz has proven itself reliable

In addition, DayZ is like a decade or more old, even in the worst case things might just change

[–] AlexisFR@jlai.lu 1 points 2 weeks ago (1 children)

If anything it's more true for former KSP 2 dev Uber Entertainment.

[–] SkyeStarfall@lemmy.blahaj.zone 1 points 2 weeks ago

What about the publisher take two tho

[–] CameronDev@programming.dev 4 points 2 weeks ago (1 children)

Too soon, I'm still sad.

I suspect KSP2 has probably killed all the goodwill earnt by KSP, I certainly won't buy anything else until I know its a finished game.

[–] Nilz@sopuli.xyz 3 points 2 weeks ago (1 children)

They still haven't formally announced that development on KSP2 has stopped right? They didnt even announce the studio shutdown. Yet it's still on sale on Steam...

[–] CameronDev@programming.dev 6 points 2 weeks ago

The studio shutdown definitely did get announced, but no formal cancellation AFAIK. Selling a cancelled game is just wrong

[–] Sylvartas@lemmy.world 12 points 2 weeks ago (1 children)

Any IP escaping Take Two's claws is good news

[–] NRay7882@lemmy.world 3 points 2 weeks ago

Unknown buyer, what if it's TenCent?

[–] Lost_My_Mind@lemmy.world 6 points 2 weeks ago (1 children)

I shall buy it for $1.

Ok. Everybody good? I got all the IPs? Ok. Now I release GTA6.

SHOULDA CHECKED THE CONTRACT, SUCKA!!! SHARK CARDS FOR EVERYBODY!!!

[–] Scio@lemmy.world 1 points 2 weeks ago

I shall pay a tuppence, and not a ha'penny more.

[–] HocEnimVeni@lemmy.world 6 points 2 weeks ago

Does this mean news for KSP2?

[–] Buddahriffic@lemmy.world 5 points 2 weeks ago (1 children)

How do you sell an indie game studio? Doesn't sound very independent even before the sale to me.

[–] josefo@leminal.space 2 points 2 weeks ago* (last edited 2 weeks ago)

It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.

[–] echodot@feddit.uk 2 points 2 weeks ago

What indie developer would deliberately sign up with take two?