this post was submitted on 15 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Not if you automate it with a good script and run it on a few machines at a time.
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.
A webGL program that just sends the packet with the install count details.
You could send 200 packets a second easy.
This is the real answer.
Videogame Piracy, no-install % WR strats