this post was submitted on 12 Sep 2023
100 points (100.0% liked)

Gaming

30566 readers
144 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game's story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG's, a lot of DM's will find reasons to keep the story going, no matter how ludicrous because I mean.. that's why you're there. Do games do this? What are some that do?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] ShaunaTheDead@kbin.social 7 points 1 year ago (1 children)

I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.

Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.

[โ€“] fernandofig@reddthat.com 4 points 1 year ago* (last edited 1 year ago)

I don't think this qualifies. That moment you're referring to is more a "breaking the 4th wall" situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.