bermuda

joined 1 year ago
[–] bermuda@beehaw.org 10 points 2 months ago (2 children)

Easy to employ so few when you ~~dont~~ rarely make games anymore

[–] bermuda@beehaw.org 1 points 5 months ago

I played journey for the first time when it was posted to PC and consequentially went on sale on Steam. Very good game. I tried to connect with the guy who I played the majority of it with but he didn't speak English and I don't speak much Spanish so it kinda fizzled.

[–] bermuda@beehaw.org 2 points 6 months ago (3 children)

Skate 3 is a fantastic choice.

[–] bermuda@beehaw.org 3 points 6 months ago

I have over 4,000 hours across all the trackmania games. So that, I guess. Most is 2,000 in United followed by a couple hundred in all the rest. 1,000 in trackmania 2020

[–] bermuda@beehaw.org 4 points 6 months ago

I don't think the people in the 1700s would care

[–] bermuda@beehaw.org 3 points 6 months ago (3 children)

Not even really that but people tend to think that others have just outright stopped making maps. "Haven't we made all the maps already?" Is a common response I get when I tell them. They seem to forget about data analysis and all that.

[–] bermuda@beehaw.org 15 points 6 months ago* (last edited 6 months ago) (2 children)

"Shopkeeper" would be a pretty damn good job title too compared to retail.

[–] bermuda@beehaw.org 23 points 6 months ago* (last edited 6 months ago) (6 children)

I'm currently in college to go into GIS (Geographic Information Systems/Science) and lemme tell ya I think more people in 1700 would understand "cartographer" than they would today.

[–] bermuda@beehaw.org 1 points 6 months ago* (last edited 6 months ago)

Oh no boomer shooter means very fast FPS, it just has old-school mechanics like health packs, a large loadout, arena-style gameplay, stuff like that. Things that were considered outdated when games like Battlefield and COD rolled around in the mid 2000s. Like you're not supposed to take cover in DOOM, but you are in Battlefield.

[–] bermuda@beehaw.org 2 points 6 months ago* (last edited 6 months ago) (2 children)

Those are tactical shooters. If it's a simulator like ARMA then the term "milsim" (military simulator) is also used. Good example of a non-ARMA tactical shooter would be Ready or Not, Squad, Insurgency, or S.W.A.T

[–] bermuda@beehaw.org 5 points 6 months ago

I don't think they're suggesting wikipedia currently is "best researched and sourced," just that a federated alternative wouldn't automatically solve that issue.

 

I bought a PS2 about 6 months ago from a coworker and finally got around to getting it working at a good enough resolution on my monitor. I currently have:

  • GTA 3
  • GTA Vice City
  • Gran Turismo 3
  • Matrix: Path of Neo
  • Katamari Damacy
  • Midnight Club: Street Racing

Any other suggestions? I know off the top of my head I want to get the SSX games, maybe some sports games, and of course the MGS titles that came out on PS2. Anything else?

 

I got the urge to play the witness for the 3rd (or maybe even 4th) time again after being slightly disappointed by the Talos Principle 2, and man I cannot express enough how much I enjoy this game. It just satisfies something deep inside me every time I play it. And I know a LOT of people (probably some here) strongly dislike this game, but for me it's just sublime to play. Relaxing yet challenging, mysterious and layered, it's great in my opinion.

It does however deeply annoy me how misunderstood the game is. Mostly from people who didn't play it all the way through. You'd be surprised how many times I've heard somebody complain about an aspect being "useless" or not making any sense when it IS useful and DOES make sense as long as you just keep playing the game. Also what's frustrating is when somebody complains about stumbling onto a puzzle they haven't learned yet in an open world puzzle game and then refusing to use the open world to go and find where it teaches you... idk. Anyway, LOVE this game. If there's anybody reading this who's into puzzles, especially 2D puzzle games, you may love the witness (but your computer might hate you, it's surprisingly graphically intense at times)

24
submitted 9 months ago* (last edited 9 months ago) by bermuda@beehaw.org to c/gaming@beehaw.org
 

I love skate 3 and have been super excited since they announced the game was in development. I even played the alpha on PC but it was fairly sparse so there wasn't much to do. I've heard the beta tests now are more filled in but I have yet to get invited to those ones.

Any other skate 1/2/3 fans? Any thoughts on the new game?

(For people out of the know, this is not a newly released game but it was announced in 2021 and has been steadily in development since.)

26
submitted 10 months ago* (last edited 10 months ago) by bermuda@beehaw.org to c/diy@beehaw.org
 

So my roommate is a habitual cigarette smoker. He doesn't smoke indoors (thankfully) but he does smoke about every other night outdoors. I don't think he realizes that when he's done smoking the smell sort of... lingers on him and his clothes. Last night after he was done he was in the kitchen for a bit cooking. I came in this morning to make a sandwich and the smell was all over the kitchen and very pungent, it made me think some food was rotting. This kind of thing happens probably once a week, and while I'm kind of used to it by now I do want to have people over and have them actually be comfortable.

Apart from asking him to quit (I doubt it) is there any sort of concotion or thing I can make / spray / sanitize to get rid of the smell? Some days it's nonexistent but other days it's almost unbearable.

 

not sure if this belongs here tbh. I posted a video on politics one time and got hate because apparently it wasn't mature enough or something, so I figure maybe this should go here.

 

Surviving Ancient Greek stadiums are generally about that length.

71
submitted 11 months ago* (last edited 11 months ago) by bermuda@beehaw.org to c/gaming@beehaw.org
 

So, Croteam, the creators of the Serious Sam series as well as the Talos Principle game have just announced the sequel to the Talos Principle, The Talos Principle 2, is set to release a little over a week from this post, about 9 years after the first game came out. I was always a huge puzzle fan and so I loved the first game, as well as its story, so I've been looking forward to this ever since it was announced like a year ago. Just recently the team released a demo for the game, which is also quite astonishing in this day. I know the occasional game has released a demo here and there every other year or so, but I think I remember the last demo I played was Skate 3's back in 2010. I'm not quite old enough for it, but I do know that it wasn't that long ago where every game had a free demo. Sometimes they were shit, sometimes they were totally unique experiences, but they all allowed you to at least experience some part of the game before you bought it.

I don't know how to word this more properly, but it just felt so nice actually being able to play a game before it comes out, without having to be a famous youtube reviewer or having to attend a ridiculously expensive convention. I don't want to be too optimistic here, but I'm far more optimistic for the release after playing this demo than I have ever been for most other AAA releases that only show trailers and developer promises.

And not only that, but it also advances the story in a pretty spectacular way. The original game has multiple endings but the canon ending is sort of a cliffhanger and they expand on the story in that direction, so if you're a fan of the original and want to get a head-start on the game's story then I highly recommend checking it out.

Anyway, I like it when studios are at least semi-transparent like this. It's nice to see them put out something tangible that people can interact with before choosing to buy something. Who knows, maybe the full release will be the usual buggy mess next week, but after playing the demo I don't get that feeling as much.

edit: and to top of it off, even on medium settings this game. looks. amazing. It felt like something you'd see created by Cyan (another puzzle game company), not by the people who made Serious Sam

edit2: here are my key takeaway from the demo, marked in spoilers because well they are kinda spoilers:

spoiler

  1. The usual croteam janky voice acting, which is honestly to be expected considering how Serious Sam's voice acting usually is.

  2. There are animals in this game, I saw some but I'm unsure about how much interactivity there is with them. They all ran away from me :(

  3. The world appears to be extremely open, probably more similar to the gameplay and exploration style of The Witness. There were many puzzles that seemed very different on the outset from the original game but I couldn't attempt them because this was a demo.

  4. The new mechanics are crazy. Seriously. I've never seen a game do a mechanic like the Driller except the portal games. Hopefully that gives you lazy folk a reason to try the demo.

  5. The RGB mechanic isn't as hard to figure out as it seems. Just subtract the color you want to get from RGB, and the remaining two are the ones you need to combine. Hopefully it's not a tough challenge for colorblind folks though.

  6. I mentioned cyan earlier and I could really see it in the design of the second world. Almost alien architecture in a very Earth-like setting. It reminded me a lot of the design in Myst II: Riven.

  7. Judging by the world map I got a quick glimpse of near the end of the demo, this game is looking to be utterly massive in terms of puzzle games. The first game was already crazy huge, but there's like 12 "worlds" with probably 15 puzzles each, + secret areas that didn't look like puzzles + you can just walk around each one and they're all massive. I assume if you do more exploration in the demo than I did you'll find more stuff.

  8. Despite the aforementioned new mechanics being "crazy," they still felt really intuitive to me as a veteran player of the first game. It felt like the logic for them still made a lot of sense when combined with the logic of the original lasers, buttons, fans, turrets, and mines. I'm interested to see if this logic holds up when one goes further into the game. As is all the puzzles were still pretty easy, maybe medium difficulty for a complete noob.

  9. I was disappointed not to see more of New Jerusalem, although I guess that makes sense. Devs probably didn't want there to be too much downtime. The warning at the start of the demo said some of the story was deleted or condensed for the demo so maybe there's more exploration in the full game.

  10. The story didn't go too much into it, but I can already tell it's going to be about philosophy again (yay!) specifically around religion. "Do not say the Founder's name in vain" was a pretty clear clue.

14
submitted 11 months ago* (last edited 11 months ago) by bermuda@beehaw.org to c/asklemmy@lemmy.ml
 

So I have a pretty severe peanut allergy which means Ive never purposely ate a peanut and have therefore never tasted one without being in panic mode. People have told me that they taste like regular nuts which just makes me more confused. If you were given a selection of other nuts like cashews and almonds, what would compel you to go out of your way for peanuts? A lot of my friends who like them can't even explain why they like them.

I know that most people like them salted or roasted. Is it just a fidget exercise when you eat them plain?

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