this post was submitted on 12 Sep 2023
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What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game's story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG's, a lot of DM's will find reasons to keep the story going, no matter how ludicrous because I mean.. that's why you're there. Do games do this? What are some that do?

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[–] MudMan@kbin.social 11 points 1 year ago (1 children)

Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.

[–] itmightbethew@beehaw.org 7 points 1 year ago (2 children)

That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don't get from most modern games. I'm surprised they haven't revisited or revived it in some way.

I mean, Bungie's remaking Marathon! Anything is possible in this crazed timeline

[–] MudMan@kbin.social 3 points 1 year ago

Oh, it was going for something alright. None of the pieces of it actually work or hold up at all, because that's David Cage for you, but I was all-in on the experience, from the open world to the janky fighting game combat to the bizarre David Bowie musical interludes.

I still have my original PC copy, even.

[–] cdipierr@beehaw.org 2 points 1 year ago (1 children)

Does slapping the Marathon brand on an extraction shooter count as a remake?

[–] itmightbethew@beehaw.org 3 points 1 year ago* (last edited 1 year ago) (1 children)

You're right, it doesn't really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.

Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.

The space is so saturated it feels like it's only a matter of time before every game I've ever played is remastered, remade, revisited, or given a extremely late sequel

[–] cdipierr@beehaw.org 3 points 1 year ago

Absolutely, the Brand Mines are deep, and no IP will be left unexploited.