this post was submitted on 17 Jan 2025
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Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

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[–] koncertejo@lemmy.ml 65 points 1 day ago (1 children)

Finally the live service bubble is popping.
I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

[–] dinckelman@lemmy.world 20 points 1 day ago (3 children)

Sony specifically had to learn many harsh lessons recently.

The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

They need to get their head out of the clouds

[–] afansfw@lemmynsfw.com 2 points 16 hours ago

They also made shitty movies, on a Spider-Man license no less. Just one crazy decision after another

[–] bizzle@lemmy.world 3 points 19 hours ago (2 children)
[–] Psythik@lemmy.world 1 points 12 hours ago

It needs PvP though

[–] dinckelman@lemmy.world 3 points 18 hours ago

Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will

[–] CosmoNova@lemmy.world 15 points 1 day ago

I think the huge critical acclaim of Astrobot was also a very important lesson for them to learn. People often seem to glance over this recently.