this post was submitted on 15 Oct 2024
373 points (97.7% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54758 readers
343 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I guess people are assuming it runs whatever third party emulator. It was at least how I first imagined it.
If that's the case, it's in my opinion very embarrassing: attempting to profit from stuff made by the community they act extremely hostile towards.
If not, I guess it's just mildly embarrassing that they have a poorly concealed windows machine taking away from the immersion.
I read through the article, only speculation but since the sound is without a doubt the USB being disconnected then it's pretty obvious an Windows machine running a rom.
Well yeah, but it might as well be their own in-house emulator.
They really should have used their own PC OS
It's a weird assumption. Like I said, emulation for backward compatibility is common. Do they always just wait for some random strangers to implement an emulator for them?
Nintendo has some serious emulation experts for building products, but this setup rigged by some museum staff could be anything.
Waiting? There is zero chance availability is an issue. There are many ready to go snes emulators for windows out there.
They have literally had their own emulators for so long. At least since the SNES Classic released. It is called Canoe