this post was submitted on 24 Sep 2024
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They're kinda proving rockstar's point, I am fairly sure the venn diagram of "protesters" and cheaters is more or less a circle
What's the overlap of cheaters and people who perform DDoS attacks?
That's what I mean, I imagine most of the people ddosing are cheaters, hence the quotations around protesters
The actual cheaters completely bypassed the new anti-cheat in about 6 hours. They had to update their cheats a bit, but are otherwise essentially unaffected. Linux users, Steam Deck users, and people who don't want to give a single game full hardware access, are all affected. None of those can play GTA:Online anymore, unless they mod the game to bypass the anti-cheat, which can be seen as cheating in itself, and could result in a ban.
The ddos attacks are likely being orchestrated by a small group of people or even an individual, it probably does not represent the vast majority of affected users.
Without hard data it's difficult to tell to what extent this is accurate, but there seems to be a substantial portion of Linux gamers (including Steam Deck users) who are pissed off that due to the anti-cheat they can't play the game on their platform of choice anymore. Some of them may have joined the DDoS campaign, so there is a genuine venn diagram.
I think people misunderstood my comment, I meant I think the ddosers and the cheaters are more or less the same group. Don't imagine the majority of people in the Linux community would think that's a good way to get rockstar to listen
If you were to treat cheaters as you may treat pirates, a service problem, then the overlap of Linux users and cheaters is a circle of unsatisfied users.
Cheating is absolutely not the same issue as piracy though, one is people wanting an unearned power trip over others and one is the service issue piracy is
You're not gonna convince cheaters to stop cheating by offering them a better experience
As a player I agree but as a software user and maker I don't. Users should be in control of their own computing, therefore client-side anti-cheat is the unjust power over the user (edit, this applies to every other proprietary proprietary too).
Has anyone tried? As far as I know the most that has been done is to shadowban cheaters to their own servers for matchmaking. No one has tried having built-in multiplayer cheats to compete with 3rd party cheats.
I don't think clientside anticheat is a good solution by any means.
Built in multiplayer cheats? Isn't that just pay to win?