this post was submitted on 24 Sep 2024
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Cheating is absolutely not the same issue as piracy though, one is people wanting an unearned power trip over others and one is the service issue piracy is
You're not gonna convince cheaters to stop cheating by offering them a better experience
As a player I agree but as a software user and maker I don't. Users should be in control of their own computing, therefore client-side anti-cheat is the unjust power over the user (edit, this applies to every other proprietary proprietary too).
Has anyone tried? As far as I know the most that has been done is to shadowban cheaters to their own servers for matchmaking. No one has tried having built-in multiplayer cheats to compete with 3rd party cheats.
I don't think clientside anticheat is a good solution by any means.
Built in multiplayer cheats? Isn't that just pay to win?