this post was submitted on 20 Jul 2023
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I want several parts of several games merged together. I want DF's level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just "weapons, shields, engines" with no regard to the power conduits in your ship that may or may not exist after a big hole's been blasted in ya.
I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want "fake science" that I can perform... Like sending various forms of energy through the deflector dish to do stuff. I can't even really describe it because it's one of those things that really isn't even possible with a modern video game. It would require dynamics that I don't think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.
I remember that when Star Trek Online was first announced, it was VERY different than what it is now... and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on 'hub ships' where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, "Nobody just wants to be some random person on a starship! Everyone wants to be the captain!"
To which I said, "No, actually... ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle." So it would be interesting to see someone try to do STO as it was originally intended.