this post was submitted on 17 Jul 2023
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Gaming

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(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I'd have two nickles.

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[–] Pegatron@kbin.social 3 points 1 year ago (2 children)

Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do.

Modern games have programmed people to be incurious and intellectually lazy

[–] bermuda@beehaw.org 2 points 1 year ago

I disagree but I'm too intellectually lazy to bother with a well thought out response

[–] NuPNuA@lemm.ee 2 points 1 year ago

I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.