this post was submitted on 24 Jun 2024
110 points (86.2% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54758 readers
333 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Exactly, this is about compression. Just imagine a full HD image, 1920x1080, with 8 bits of colors for each of the 3 RGB channels. That would lead to 1920x1080x8x3 = 49 766 400 bits, or roughly 50Mb (or roughly 6MB). This is uncompressed. Now imagine a video, at 24 frames per second (typical for movies), that's almost 1200 Mb/second. For a 1h30 movie, that would be an immense amount of storage, just compute it :)
To solve this, movies are compressed (encoded). There are two types, lossless (where the information is exact and no quality loss is resulted) and lossy (where quality is degraded). It is common to use lossy compression because it is what leads to the most storage savings. For a given compression algorithms, the less bandwidth you allow the algorithm, the more it has to sacrifice video quality to meet your requirements. And this is what bitrate is referring to.
Of note: different compression algorithms are more or less effective at storing data within the same file size. AV1 for instance, will allow for significantly higher video quality than h264, at the same file size (or bitrate).