this post was submitted on 15 Jun 2024
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The latency to Voyager 1 is apparently a bit under 23 hours, so yeah, that's gonna be painful.
I'd guess that the jitter is probably zero.
Like, if they can pull data in realtime, I assume that they've chosen an encoding with enough redundancy that data can get through reliably at that rate. Because of the latency, they'd have to have a huge buffer if they wanted to have some protocol that required frequently requesting retransmits.
You could play chess or other turn based games. Imagine playing Alpha Centauri connected to a space probe... They should integrate this for the next probe.
As long as they add Doom as well.