Love the addition of "again".
I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.
Love the addition of "again".
I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.
Don't forget about their "Designing the Game" playlist
https://www.youtube.com/playlist?list=PLTsnSjGlraRNXpks2YP-_aOqIoSMT0m8T
Apocalypse World. It is my go to recommendation to GMs but would be pretty much as useful to players as well. Take the GM principle (rule) of Ask questions and Use the answers. Equally important to players. It has its special tone that can be off putting but do give it a shot.
So what you saying is for fantasy stuff just get BG3 for the character editor? If so I totally agree.
My number one to three goto is image searches. Wild searches and then follow similar images around. Believe it or not but pinterest is really good for this. Forth is that I have managed to scoop up some character art creation skills. But it is very simple art. Essentially I found a guide (linked below) on how to make art similar to that from the webcomic Order of the Stick. So essentially fancy stick figures. They are vector art so it is easy to customize and fine tune the character to you liking.
http://www.trazoi.net/tutorials/inkscape/oots/
https://forums.giantitp.com/showthread.php?333488-OOTS-Style-Tutorial
https://forums.giantitp.com/showthread.php?8742-Guide-to-Making-Avatars-with-Adobe-Illustrator
Lastly before I forget. Collages are awesome for character mood but having one default image is very useful, especially if something is needed for token art. Also if you find someone's art make sure to bring their watermark along. May look out of place but do give credit where credit is due. In Roll20 and similar I use the first line of character's bio to link to the artist (if I've found them).
Fil (fermented/soured milk) and musli in my opinion cannot be beaten. Get bowl, open fridge to get fil, pour fil into bowl, get muesli, add that and you are done. Pretty unprocessed, plenty of fiber and (depending on variety) lots of good bacteria. Cleaning up is also quick, water and a few swirls with the brush. Making coffee takes longer than chomping down on a bowl of fil and muesli.
Larger and/or gamey games 1β¬/h. Here I put games such as the Tomb Raiders, cRPGs etc.
Narrative experiences 5β¬/h. Stray Gods and other high quality intense experiences. Often short and with limited replayability. Like seeing a movie a second time.
I kinda just went by feel. As long as the spokes don't unwind during ride you are tight enough. Had to redo the rear wheel a few times until I got it good. But next time I'll look it up beforehand. Many (most) manufacturers have it listed on their support pages. Others not. Those cases they have to be contacted directly.
I kinda just went by feel. As long as the spokes don't unwind during ride you are tight enough. Had to redo the rear wheel a few times until I got it good. But next time I'll look it up beforehand. Many (most) manufacturers have it listed on their support pages. Others not. Those cases they have to be contacted directly.
No I won't.
Starting up the first D&D game is the hardest game to start, especially if one isn't used to nomenclature in the hobby. How obvious is it that a "one-shot" is a scenario made to be played and completed within a single session? This time and age though there are so many resources out there that is easy to get that foot in the door.
That said D&D is a hard system to get started with. You mention it yourself - maps, foes, encounters etc. It can easily become overwhelming. And the system doesn't do any favours in this department as it between the lines urges towards perfection. If you have the time I can recommend you to read (the GM chapter of) Apocalypse World. It has its special tone but it is so good. Really help me to get out of "prep hell" and to embrace Play to Find Out.
Two GM toolkits I also would love to recommend you, and both are free, are Kevin Crawford's "Worlds Without Numbers" and Shawn Tomkin's "Ironsworn". While they are full, playable and great systems they contain so many tables for inspiration and use. Especially love Crawford's One-Roll tables.
26+6=1