tissek

joined 1 year ago
[–] tissek@ttrpg.network 31 points 4 months ago (3 children)

Love the addition of "again".

I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

[–] tissek@ttrpg.network 5 points 9 months ago (1 children)
[–] tissek@ttrpg.network 2 points 9 months ago

Apocalypse World. It is my go to recommendation to GMs but would be pretty much as useful to players as well. Take the GM principle (rule) of Ask questions and Use the answers. Equally important to players. It has its special tone that can be off putting but do give it a shot.

[–] tissek@ttrpg.network 3 points 10 months ago

So what you saying is for fantasy stuff just get BG3 for the character editor? If so I totally agree.

[–] tissek@ttrpg.network 2 points 10 months ago

My number one to three goto is image searches. Wild searches and then follow similar images around. Believe it or not but pinterest is really good for this. Forth is that I have managed to scoop up some character art creation skills. But it is very simple art. Essentially I found a guide (linked below) on how to make art similar to that from the webcomic Order of the Stick. So essentially fancy stick figures. They are vector art so it is easy to customize and fine tune the character to you liking.

http://www.trazoi.net/tutorials/inkscape/oots/

https://forums.giantitp.com/showthread.php?333488-OOTS-Style-Tutorial

https://forums.giantitp.com/showthread.php?8742-Guide-to-Making-Avatars-with-Adobe-Illustrator

Lastly before I forget. Collages are awesome for character mood but having one default image is very useful, especially if something is needed for token art. Also if you find someone's art make sure to bring their watermark along. May look out of place but do give credit where credit is due. In Roll20 and similar I use the first line of character's bio to link to the artist (if I've found them).

[–] tissek@ttrpg.network 12 points 11 months ago

Fil (fermented/soured milk) and musli in my opinion cannot be beaten. Get bowl, open fridge to get fil, pour fil into bowl, get muesli, add that and you are done. Pretty unprocessed, plenty of fiber and (depending on variety) lots of good bacteria. Cleaning up is also quick, water and a few swirls with the brush. Making coffee takes longer than chomping down on a bowl of fil and muesli.

[–] tissek@ttrpg.network 8 points 11 months ago

Larger and/or gamey games 1€/h. Here I put games such as the Tomb Raiders, cRPGs etc.

Narrative experiences 5€/h. Stray Gods and other high quality intense experiences. Often short and with limited replayability. Like seeing a movie a second time.

[–] tissek@ttrpg.network 2 points 11 months ago (1 children)

I kinda just went by feel. As long as the spokes don't unwind during ride you are tight enough. Had to redo the rear wheel a few times until I got it good. But next time I'll look it up beforehand. Many (most) manufacturers have it listed on their support pages. Others not. Those cases they have to be contacted directly.

[–] tissek@ttrpg.network 1 points 11 months ago

I kinda just went by feel. As long as the spokes don't unwind during ride you are tight enough. Had to redo the rear wheel a few times until I got it good. But next time I'll look it up beforehand. Many (most) manufacturers have it listed on their support pages. Others not. Those cases they have to be contacted directly.

[–] tissek@ttrpg.network 6 points 1 year ago (1 children)
[–] tissek@ttrpg.network 5 points 1 year ago

Starting up the first D&D game is the hardest game to start, especially if one isn't used to nomenclature in the hobby. How obvious is it that a "one-shot" is a scenario made to be played and completed within a single session? This time and age though there are so many resources out there that is easy to get that foot in the door.

That said D&D is a hard system to get started with. You mention it yourself - maps, foes, encounters etc. It can easily become overwhelming. And the system doesn't do any favours in this department as it between the lines urges towards perfection. If you have the time I can recommend you to read (the GM chapter of) Apocalypse World. It has its special tone but it is so good. Really help me to get out of "prep hell" and to embrace Play to Find Out.

Two GM toolkits I also would love to recommend you, and both are free, are Kevin Crawford's "Worlds Without Numbers" and Shawn Tomkin's "Ironsworn". While they are full, playable and great systems they contain so many tables for inspiration and use. Especially love Crawford's One-Roll tables.

[–] tissek@ttrpg.network 3 points 1 year ago

As I see it cross-post away and with glee. I just wish there was some way to follow a cross-post to the original post or the cross posts directing you to that. Because with plenty of cross-posts the comments are being sooooo split. So it is a balance act - ten posts with one comment each or one post with eight?

(numbers taken out of arse)

4
Wheel rebuilt! (ttrpg.network)
submitted 1 year ago* (last edited 1 year ago) by tissek@ttrpg.network to c/bicycling@lemmy.world
 

The wheels on my hardtail have been shit. Roughly every two months a spoke have popped. With a tubeless setup that have been a pain. When I had to get a new set of spokes for the front wheel my FLBS guy recommended me rebuilding them. Told me to sit down and replace them one at a time. I have done that now. Finally. The drop that made the glass spill over was a spoke popping when I wad fixing another. And several were stuck in their nipples.

Went from 1.8mm (15g) "approved by manufacturer" round spokes with 12mm aluminium nipples to 2mm (14g) DT Swiss Champion with 14mm brass nipples. I'm starting to enjoy tinkering with wheels...

 

cross-posted from: https://ttrpg.network/post/105035

This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrΓΈd and I bet the Germans have something similar too.

Method (1 loaf)

The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory.

  • 500g water
  • Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast.
  • Dissolve yeast into water with your preferred method.
  • Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds
  • Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. Look at this consistency as a reference.
  • Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed.
  • After it has risen give it a light work, you won't get any gluten development with all those additions.
  • Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly.
  • Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule.
  • Preheat oven to 250C.
  • Put tin in oven, lower to 200C and bake for 30 minutes
  • (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin.
  • Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature.
  • Let bread rest for at least 24 hours
  • Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.
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