smitty825

joined 1 year ago
[–] smitty825@lemmy.world 2 points 8 months ago

Don’t remind them, please. 🤪

[–] smitty825@lemmy.world 17 points 8 months ago (5 children)

This Chipotle blog entry describes things the best as far as I know: https://chipolo.net/en/blogs/chipolo-point-delay-and-google-find-my-device-app-update

Basically, in December, Google and Apple (and others?) came up with a standard on discovering trackers that are being used to stalk people. Because of the large iOS install base, Google has elected to wait for Apple to roll out that feature on iPhones before enabling the tracking device support on Android.

[–] smitty825@lemmy.world 5 points 11 months ago

Getting a CD on the N64 would have allowed for some cooler videos in the middle of the game (and would probably have made things cheaper for developers), but, in my opinion, the thing that really killed the N64 is the tiny (4k) texture cache combined with high latency RAM on the system.

That’s why N64 games have a “look” that can be easily identified.

[–] smitty825@lemmy.world 1 points 1 year ago

I mostly have the same experience. I did a Xamarin.Mac app to port some windows code to the Mac. In some senses, it was amazing, because most of the business logic just worked and that saved a bunch of time. The UI was app kit, but with c# to obj-c bindings. That also mostly worked, however, when something broke, it really broke and was incredibly difficult to debug.

There are some use cases I’d recommend Xamarin for still, but the majority of cases are probably best solved by writing native code directly. (Or at least using a portable language such as C, C++ or Rust for cross platform business logic)