YMusic is great Android app, too. It's mostly intended for being able to properly use your phone when you want to focus on the audio, i.e. you can freely disable the screen, browse other apps, set timers, tweak the built-in equalizer, that kinda stuff, but it is perfectly functional and complete video player for YouTube as well.
And it doesn't roll YouTube ads.
That's what I was going to suggest as well. Basically, the planets and whatever is on the could benefit from a greater degree of procedural generation, even if as trivial as variable room layouts, but a deeper system (variable objects, contents, colors, designs based on the module manufacturer like with ship habs, etc.) would greatly remedy the repetitiveness, as with the current system, you've basically seen all the POIs or the type once you've seen one of them.
Planet surface is nice, though, because I agree with Bethesda's idea of barren and deserted planets being much more prevalent than those that support any kind of life or even atmosphere. Elevation and scenery changes are also fine by me.
But still, POIs are oddly repetitive, even if somewhat numerous. They definitely should've gone for the more roguelike approach or something and use more proc gen with these.