memo

joined 2 years ago
[–] memo@feddit.it 3 points 1 month ago* (last edited 1 month ago)

Actually, nowadays it's very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn't as bad as I expected (but you do need some patience). From what I gather you don't really need to learn about macros and gear swapping mid fight in order to clear story content.

[–] memo@feddit.it 2 points 1 month ago (1 children)

free trial players can be friend-requested and party-invited from non-trial players :)

[–] memo@feddit.it 3 points 1 month ago* (last edited 1 month ago) (1 children)

I haven't played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn't help but be left with a state of "oh, tome grinding... again... in the same exact way as all the other expansions". No one seemed to care, however, so I thought it was my problem. And it's a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.

Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn't help it but feel like I didn't want to be so central to everything: it's great when MMOs make you feel like "a hero from the sidelines" because there's less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:

spoilerhow the hell do you write a threat that feels significant after you've talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would've been better - having EW's ending trigger a sort of memory-wipe similar to that of FFXIV 1.0's story.

From what I hear - reason I haven't played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV's legacy controls you can't go back. Same thing goes for gamepad optimization.

 

I'm back for my annual month on FFXIV, but I honestly admit I'm growing a bit tired of the gameplay loop, the "omg you're the main hero !!" story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway.

I would love to give GW2 more chances, but I'm not totally vibing with the combat system; plus, I wish art direction went a little differently, the game is not exactly holding up well these days (but I admit that square-enix is quite a high standard in that regard: even FFXI still looks artistically coherent, two decades and a half later).