Not quite the same thing, but I like how BOTW and TOTK do a variation of this by changing the color of important/relevant information in NPC dialogue.. It helps you blow through the dialogue much faster without worrying if you missed something critical.
Not quite the same thing, but I like how BOTW and TOTK do a variation of this by changing the color of important/relevant information in NPC dialogue.. It helps you blow through the dialogue much faster without worrying if you missed something critical.