Mot

joined 1 year ago
[–] Mot@beehaw.org 1 points 1 year ago

Rather than saying it's better than say Oblivion, I'm saying it's closest (among the ES games) to being what I'd want out of an "ultimate" ES game. Oblivion has mods that fix its bixest shortcoming (OpenCities and various magic mods) but I'm not inclined to give Bethesda credit for the work of modders.

[–] Mot@beehaw.org 3 points 1 year ago

Even Skyrim wasn't bad. I put like a thousand hours into it. It's just not exactly what I'd call "ultimate".

Oblivion was good. It's dated at this point and like Morrowind combat is not comparable to say Elden Ring. Oblivion solves the whole open world (as in OpenCities) thing in mods, but Morrowind has it to start with. Which is why I think Morrowind is the closest the series has been to my ideal.

[–] Mot@beehaw.org 15 points 1 year ago* (last edited 1 year ago)

Also ES has some of the best, deep, insane lore. The series is at its worst when it tries to be grounded.

Even Skyrim ends with you going to the afterlife to gather aid from the dead and fight the embodiment of the cyclical nature of time by imposing the concept of mortality on it. And somehow that was a bog standard dragon fight.

[–] Mot@beehaw.org 12 points 1 year ago (8 children)

Unless they've made some major engine changes... I feel like it's going to be hard to top games like BG3, Elden Ring, or even Breath of the Wild.

BG3 has the deep story and npcs. Elden Ring has the emphasis on combat. Breath of the Wild freeform exploration.

Yes, I want a game that combines all of those and in the ES series the closest was probably Morrowind (combat being perhaps the most notable lack.)

[–] Mot@beehaw.org 7 points 1 year ago

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

[–] Mot@beehaw.org 1 points 1 year ago

It would have to be motivated by the indie scene. Ideally with support from like Godot so people can just build games for the VM and have "native" support.

[–] Mot@beehaw.org 3 points 1 year ago (2 children)

I've always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.

We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.

[–] Mot@beehaw.org 17 points 1 year ago

Even that definition is myopic. The Dems only want to return to 2016 in the same way I want to return to 1933 when minimum wage was actually valuable. It's not a focus on the past when your actions wouldn't change even if the past wasn't there.

[–] Mot@beehaw.org 2 points 1 year ago

I finally got around to emulating Breath of Fire 4, though I restarted to play on the computer since some friends were interested in watching.

[–] Mot@beehaw.org 2 points 1 year ago

It's basically the nix system but maintained by the Gnu folks. That's about the extent of my knowledge honestly.

[–] Mot@beehaw.org 4 points 1 year ago (3 children)

Theoretically there is Gnu Guix, which uses Guile... I have no clue what support for it is like though.

 

This is closer to a shower thought, given I don't really know much about how ActivityPub works. Has anyone, or is it even possible to, made an instance designed to work as say a FUSE file system?

I was mostly just thinking about how hard UIs are to make and thought "what if the content was the UI".

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