we all know this is nonsense, right? like, the development cycles have gotten so long because theyve just decided that its better that way
Lols
this, i despise the focus on polygon and texture counts so goddamn much
games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
the concept of duplicate communities in general seems extremely based in reddit culture in general and seems antithetical to what makes the fediverse interesting- in reality theres no such thing as 'duplicate' communities, and having redundancy, competition and options is nothing but a good thing for user experience
communities with the same name across different instances are ultimately still different communities, regardless of how much overlap there is regarding content or users
needing one of them to 'win', or more importantly, needing all the others to 'lose' seems like arbitrary tribalism for no real reason other than mimicking the reddit experience
appreciate the duplicate communities for what they are or might become- slightly different flavours of the same base concept that you can pick based on which one you vibe with most
history is a flat circle
76 made me a ton more hopeful for the future of bethesdas franchises than fallout 4 did
every major issue i had with the game was either a result of the dreadful launch, which i doubt they would repeat, or of what the game was trying to be, things that are fundamentally incompatible with their single player story based experiences and therefore not a concern when it comes to said experiences
howard, director of the studio is also explicitly pro modding
Bethesda knows what it has, any push towards blocking modding is going to be a decision from higher up (microsoft, zenimax)
im not advocating for things like fifa, cod or NBA, but a~15 year wait between games of the same franchise like elder scrolls is pretty ridiculous