HerrFalcor

joined 1 year ago
[–] HerrFalcor@kbin.social 2 points 1 year ago (1 children)

Take a look at cement board and the codes for your area for a wood stove.

There’s certain gap requirements for heat etc but you could rig up something fairly simply whether a box or more open enclosure.

There are also fire extinguishers that are activated by heat and sit above a potential fire source. People use them in 3D printer enclosures fairly often. Batteries burn for a long long time depending on how charged they are so it would have limited effectiveness.

This could actually be a really interesting and useful product idea. Maybe a kit with GFCI outlet, surge protector bar with fused outlets, huge spacing between outlets to allow for large plugs, metal/cement board case, wire shelving, ventilation fans to keep batteries cool but have louvre shut to cut oxygen for fires. Hmmm I want this for my garage.

[–] HerrFalcor@kbin.social 2 points 1 year ago

I don’t know, sorry. Just saw that detail on the wiki page but didn’t want to link a page of spoilers.

[–] HerrFalcor@kbin.social 13 points 1 year ago (2 children)

I remember ‘Braid’ being very good. A number of different time manipulation mechanics throughout the different levels of the game. Puzzle platformer.

There’s an anniversary edition planned so maybe stick it on a wish list for now.

[–] HerrFalcor@kbin.social 5 points 1 year ago

The Last Man on Earth was also amazing and under recognized.

[–] HerrFalcor@kbin.social 1 points 1 year ago

While you were neurotypical, I studied the unwind.

While you were able-bodied, I studied the unwind.

While you developed your career, I studied the unwind.

Now you’re stressed out and have the audacity to come for advice!?!

Lmao. ASD, MCAS, 4 years disability. I’ve got lots of practice.

[–] HerrFalcor@kbin.social 29 points 1 year ago (2 children)

Podcasts. I have a very aural internal experience and just having someone else’s voice in my head helps a lot.

Video games. There’s so much science put into making video games an escape it’s almost like cheating. If you look at them as an engineered tool designed for escapism it’s kind of amazing.

Gardening. Takes a certain amount of privilege in space, money and patience but it hits a very deep evolutionary satisfaction.

Nature. Just get as deep into trees as you can and then sit or walk. Find a tree that you like and keep visiting it through the year. Watch how things change through the season and how it fights a fungus or feeds the birds. Connect to an ephemeral but living thing in an implicitly liminal space to disconnect from your constructed reality.

Making something. Shelves are easy. Pizza or pie is just involved enough but not too much effort. Good for iteration and practice too. Lots of people do Lego or puzzles. I enjoyed 3d printing but it’s a major time investment thats hard to maintain.

[–] HerrFalcor@kbin.social 4 points 1 year ago

I really enjoy The Long Dark in pilgrim/easy mode.

A) no other game captures walking in the woods during winter the way this one does. Brings me right back to growing up in the bush in Eastern Ontario.
B) it’s a walking/scavenging/survival game in an empty of people world. On easy mode you don’t need to worry about the predators and the survival elements are more realistic than punishing as in higher difficulties.

They’ve recently added some interior design elements so you can find an abandoned cabin and just hole up in a quiet world. It’s a really nice escape I find.