Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.
FVS
Thank you, I was just trying to make it look funny somehow, but sure, if it messes with the algo so I'll best change it back to normal.
Hello, honestly you're the first one to tell me that, thank you! I commissioned that capsule art, I'll contact the artist to discuss this matter.
in the near future, I can only support Windows. It's not because of technical issues (in fact, the game is technically ready for Steam deck, even with controller support), but because of resources since I'm a solo dev making games on weekends. So, the plan is to make it work well on Windows and then other platforms. But, if there is enough support from people in other platforms (by wishlisting, for example), the process can be much faster.
As a roguelike, I aim for complexity, so yeah, it's just a teaser, the game's still in very early development. I'll update a new trailer when more things are added. Wishlist and follow so you won't miss.
minimalistic art, characters are all simple shapes, you shoot bullets 😆