FVS

joined 1 year ago
 

Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any question you have, I'm here to listen and answer.

About the game: Towerful Defense: A Rogue TD is a roguelite horde survival game with a tower defense theme and a twist: you don't have to move to avoid enemies but must use skills actively. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft unique builds that can survive waves of hostile aliens.

For more about the gameplay, features, and screenshots you can visit https://minifun.games/td?utm_source=m_gamingbeehaw

[–] FVS@kbin.social 2 points 1 year ago

minimalistic art, characters are all simple shapes, you shoot bullets 😆

[–] FVS@kbin.social 3 points 1 year ago

Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

[–] FVS@kbin.social 4 points 1 year ago

Thank you, I was just trying to make it look funny somehow, but sure, if it messes with the algo so I'll best change it back to normal.

[–] FVS@kbin.social 3 points 1 year ago (1 children)

Hello, honestly you're the first one to tell me that, thank you! I commissioned that capsule art, I'll contact the artist to discuss this matter.

 

Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.

You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

[–] FVS@kbin.social 1 points 1 year ago

in the near future, I can only support Windows. It's not because of technical issues (in fact, the game is technically ready for Steam deck, even with controller support), but because of resources since I'm a solo dev making games on weekends. So, the plan is to make it work well on Windows and then other platforms. But, if there is enough support from people in other platforms (by wishlisting, for example), the process can be much faster.

[–] FVS@kbin.social 1 points 1 year ago

As a roguelike, I aim for complexity, so yeah, it's just a teaser, the game's still in very early development. I'll update a new trailer when more things are added. Wishlist and follow so you won't miss.

 

About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies.

Here's the link to the Steam page (don't forget to wishlist and follow if you like the game): https://store.steampowered.com/app/2453610/Towerful_Defense_A_Rogue_TD?utm_source=m_gaming

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!