CleoTheWizard

joined 1 year ago
[–] CleoTheWizard@beehaw.org 23 points 11 months ago (9 children)

Isn’t Reddit currently messing up things with search? And yeah I’d agree with the stable users comment. We shall see what the next few months look like to tell.

I think that the adoption will mostly work in steps. Lemmy is currently functional, not pretty, not stable, not well moderated, not well integrated with federation, and poor discovery but it is functional.

Hopefully the next time a wave hits, Lemmy will be more mature and ready to take in more users who will already have communities set up even if they’re small.

I’m concerned though given the slower pace of updates that’s often complained about though.

[–] CleoTheWizard@beehaw.org 12 points 11 months ago

Tbh it’s the reason I asked. I expected results to look about like this but I’m really interested in the graphs of posts vs active users.

Posting has exploded. I assume a good portion of that is bots. Bots posting news or reposting memes probably. However, a good portion of that must be users posting as well right?

I don’t think that retaining about half of the users that joined in the massive wave is bad actually, it’s the trends that come next where we see what happens. If that line keeps going down for the rest of the year, the platform is probably in trouble.

 

I saw some stats on this months ago, especially after the initial explosion. I’m curious if the growth is still continuing at a good pace and also how everyone feels about the growth/activity within their communities.

[–] CleoTheWizard@beehaw.org 2 points 11 months ago (1 children)

This is my main concern about the game. With tech that moves this quickly, you have to understand that game companies who are established are living on the very edge of that debt.

Like starfield for example. Who knows how old it’s code is from the start of its development. It’s why Bethesda games break frequently and crash often. When you develop games on a 8-10 year cycle, think of how many hardware generations that is. 3 to 4 right? So when you’re talking about building an engine, then running it and building a game, then supporting it, all over the coarse of 15-20 years of coding? It’s a giant mess to program and there’s no way in hell it can be optimized properly.

Not to mention the massive task of upgrading the game as new hardware and new engine features arrive.

[–] CleoTheWizard@beehaw.org 8 points 11 months ago (2 children)

I won’t tell people what to do with their money, but it’s clear people have bought in to both of these games existing. And if it were my money, I’d want to believe in these devs. But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

And I don’t think the timeline is crazy so far with their development. What’s wild to me is thinking that a newly founded studio, even a well funded one, can knock out a competent single player and MMO with these scopes. It’s slim chances from an outsiders perspective.

Take a look at what mature and well funded studios are putting out in 2023. The likes of Starfield are actually some of the better cases. I know the incentives are different, but still. So I’m expecting a lot of tooling to need to be done for both these games to exist and exist at an enjoyable playability by the end of the 20s.

Anyways, im not trying to kill enthusiasm for people who enjoy interest in the project but to everyone outside of that, this isn’t reassuring. All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.

[–] CleoTheWizard@beehaw.org 6 points 11 months ago (17 children)

I still kind of doubt it’s going anywhere fast. Because a game with this scope has already signed up for some pretty massive post-launch support. Let’s be generous and say it takes them another 2-3 years to develop this single player and another 5-6 to finish star citizen. That’s very generous.

They started pre-production in 2010. So it’s already been 13 years of development with near unlimited money on SC. So again, add 5 years till a mainstream launch and another 3-5 years of active support and you’ll be well over two decades deep in a single games development. That’s half of someone’s career to develop one game. Now we add another game on top of this.

The other game is admittedly much easier to develop but still it will take massive amounts of support. If Bethesda can’t do it well, why does anyone think this dev can and in such good time? I have my doubts.

[–] CleoTheWizard@beehaw.org 8 points 11 months ago (2 children)

I actually think these apps are perfectly fine, I just think that you should have to request the location from the phone and then that request also alerts the kid.

I’ll paint a different picture for parents in this thread. Gen Z does not have adequate social spaces in which to exist. So when you say “hey I’m going to track you” it’s like oh cool, track me going where exactly? To basketball practice and back? Or to the mall so you can know which store I’m in?

Parents are gaining more and more control over their kids and I don’t think it’s good. They aren’t independent people. As a kid I hated having zero autonomy, it sucked. So all this is achieving is making kids feel like it’s less hassle to just stay at home and play video games.

[–] CleoTheWizard@beehaw.org 2 points 11 months ago

Currently emulating the old Crash Team Racing as I make my way through most of the Crash Bandicoot games. The racing game is pretty hard as racing games go.

Still working on Divinity Original Sin 2. Game is fun and it’s a lot better than #1 in that series. It’s a large time investment but I do love the game.

[–] CleoTheWizard@beehaw.org 7 points 11 months ago

I think people don’t often factor in that time in a game is just as much or more a cost than money is.

If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.

The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.

That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.

The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.

Anyways that’s my rant.

[–] CleoTheWizard@beehaw.org 2 points 11 months ago

Okay so I fully agree on the use of better AI in games as competitors. The AI in games, though sometimes complex, is lacking in a lot of major games and the difficulty setting just basically amps up their damage and health instead of causing them to outplay you.

I think there are two solutions to better competitive games that reduces cheating and they’re already somewhat at work.

The first solution is implementing AI to detect cheating which has been done but very limited in scope. This will require more data collection for the user, but I fully support that if you’re being competitive and not playing casually. Why? Because in person sports also collect plenty of data on you, often even more invasive, to make sure you aren’t cheating. This can be done in collaboration with Microsoft actually because they have the ability to lock down their OS in certain ways while playing competitive games. They just haven’t bothered because no one asks. Same with Linux potentially if someone wanted to make that.

The second important improvement is to raise the stakes for someone who plays any sort of Esport game. I’m reminded of Valve requiring a phone number for CSGO because it’s easy to validate but raises the difficulty and price of cheating and bans. Having a higher price for competitive games is also entirely possible and also raises the stakes to cheat. The less accounts cheaters can buy, the better. Should it ask for a social security card? No. But I think that system bans based on hardware and IP are also important. You can also improve the value/time put into each account to make it more trustworthy. If a person plays CS for thousands of hours, make their account worth something.

And a minor third improvement would be: match people with more matches/xp/hours with other people of similar dedication at similar skill levels. That means cheaters will decrease the more you play and a cheater would have to play for far longer with cheats undetected to get to that point.

There’s plenty that can be done, companies are just doing almost nothing about the problem because cheaters make them money.

[–] CleoTheWizard@beehaw.org 5 points 11 months ago

Well, an oil spill is still probably worse. Depends on volume of spilled oil. Also depends on if that oil is replaced by using renewables.

The typical spill playbook is to slowly clean this up while also creating emissions elsewhere and also disrupting the environment more to repair the pipeline or whatever alternative they have.

[–] CleoTheWizard@beehaw.org 1 points 1 year ago

And for good reason. If they trusted user input and took it at face value even for just the current conversation, the user could run wild and get it saying basically anything.

Also chatGPT not having current info is a problem when trying to feed it current info. It will either try to daydream with you or it will follow its data that has hundreds of sources saying they haven’t invaded yet.

As far as covering the companies ass, I think AI models currently have plenty of problems and I’m amazed that corporations can just let this run wild. Even being able to do what OP just did here is a big liability because more laws around AI aren’t even written yet. Companies are fine being sued and expect to be through this. They just think that will cost less than losing out on AI. And I think they’re right.

[–] CleoTheWizard@beehaw.org 4 points 1 year ago

Okay so if I ever decide to become a ranking member of a foreign military and get targeted by another foreign intelligence agency, my device may be compromised? Crazy how that works.

 

Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

 

I’m considering a graduate degree in engineering but I’m not sure what to expect out of grad school compared to undergrad studies. Share whatever you’d like about your degree, experience earning it, if you’d do it over again, and how it’s affected your life.

 

Looking for an alternative to apps like TickTick and Todoist but I don’t want a subscription to deal with. I can justify a one time purchase of a todo app though as long as it’s reasonable. Any recommendations?

 

I’m here to give an update to my journey from an Android to an iPhone after much debate in a previous post (from a different account). TLDR at the bottom.

If you’d like to see the old post: Click Here

For those wondering on details, I switched from a Galaxy Note 10+ to an iPhone 12 Pro Max. I won’t explain my reasons for model choice but it was a balance of price, size, and features in that order.

I’ll discuss my main pros and cons in sections here, going from what is most important to me to least important.

USER INTERFACE The user interface and experience on android isn’t awful, but I don’t think there’s much contest here. I said in my other post that apple has an advantage here and I was absolutely right. iOS has smooth animations for everything, is quicker for searching and finding apps, and just plain looks better to me. And while the android toolbar provides many more buttons for quick actions, I never used many of them. Most of the usable settings are here on iPhone in that easy drop down menu. Even long presses on icons to quickly change settings is here. And the mute button on the side is and has always been a no brained for me, should be standard on every phone.

I come from Samsung and their OneUI so I recognize this could be better on other phones, but I was plagued with some stutter in animations and slow app indexing through their search bar. The UI always felt a little clunky and that’s clear with how much was changed in OneUI versions. Things were often easier to access, sure, but the common actions I was taking reduce to simpler menus. Not only that but scaling is very wrong on android phones for some reason. I had my text somewhat smaller because if I blew it up, it looked very strange to me.

iMESSAGE AND FACETIME This was another big reason to switch because a lot of my friends have iPhones and use iMessage frequently. I can tell you that this is a problem specific to the US but so far I do enjoy the maturity of having a put together messaging app. Only recently has Google created something even close where before each android phone had their own app and it was a massive headache. As I stated, having RCS on android and iOS communicate would be big in bringing me back to android but until that happens, the social cost is not worth it to me. I know other apps fill that void in other countries but I couldn’t get my friends to migrate. Aside from that though, it’s one of the best messaging apps I’ve used and FaceTime seems more stable than most video apps.

APPLE ECOSYSTEM

Now look, I know how it works and they stock you in a walled garden. But consider that other companies do the exact same and *sometimes * the benefits can be worth it. For instance, my partner has an Apple HomePod speaker. It’s incredibly easy to stream music to it and as a plus, the Siri assistant has gotten much better. I can’t pick this apart by each strand, but the smoothness of the connections to my devices has definitely improved. I used to fail just to cast YouTube to my Tv on android for random reasons. It would take a couple tries. Now, first try every time. Same with the speaker. No fiddling with Bluetooth with this one. And the menu to change what device is playing sound is miles better than on my android phone.

VOICE ASSISTANT

This one is unexpected, but I’ve enjoyed the voice assistant a lot more. This is something that should be current across android phones so I feel comfortable speaking on it. If you’ve used SIRI previously, it used to suck. Like a lot. Google was miles ahead by every metric. Now though? I can ask Siri to play music and it knows what app Im asking for and doesn’t take up to 15 seconds to phone home and do the task. It’s faster. Much faster.

The only area in which Siri suffers is when asking for web based questions. Other than that, it works better for the much more common tasks I do.

RANDOM OBSERVATIONS

I mentioned Siri but the real benefit is with CarPlay. Where to start? CarPlay is quite a bit ahead here as well. It starts up on my head unit in about 1/5th the time before the warnings even disappear. And the interface is simple and knows where to put things. Putting the time near the driver and putting the app bar on the left near where I sit just seems like the way to go. So yeah, CarPlay is smooth and even has easy ways to make it wireless with unofficial dongles. Can’t say the same for android auto.

Charging times are worse on the iPhone but it’s not that bad and the phone does last me longer. My battery in my old phone was a bit older though, so I’ll call it even.

Grudges

I hate the lightning connector, it’s a PITA compared to UsbC but I don’t interact with it often, only for charging. And MagSafe would solve most problems and can be used with cases unlike my android phones wireless charging.

The Home Screen is a sticking point as well but mostly just for app arrangement. Otherwise, the widgets are perfectly fine. Better than fine actually because the Home Screen implements the widgets well even if space is limited. I’ve noticed that the apps that I use frequently also have more and better widgets on iOS than on android. I noticed it specifically with TickTick but overall the systems are fairly similar but with less customization of widget size and placement on iOS.

Last comment is that I understand this isn’t for everyone, we all have our own use cases. This isn’t a phone war, just here as reference for those wanting to switch or considering it. If you haven’t used iOS for a sustained period in recent years, understand that your perspective may be out of date because mine certainly was.

Thanks for reading!

TL;DR iOS has its ups and downs but from my perspective, most of what I said in my original post stands as good reasons to buy an Apple device. My main sticking points are repairability, walled garden apps, and initial price. Other than that, I’ve converted to iOS and I don’t miss many features of Android and I suspect that for all but the tech tinkerers, an iPhone is the way to go in the US.

 

I’ve been wanting to jump in on the final fantasy universe for a while now but I’m not sure where to start.

To be clear, I don’t have hundreds of hours to play the whole series. Someone told me that each game tends to be somewhat separate from the series as a whole.

So what is the most recent game in the series that I can start with that is worth it to play and wouldn’t confuse a newcomer?

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