Catastrophic235

joined 1 year ago
[–] Catastrophic235@midwest.social 3 points 6 months ago (1 children)

Yeah the gameplay loop in that game is definitely an issue, IMO what they need is a 'optional' victory condition like in Anno 1800 or Factorio where you have the option to keep playing after winning.

[–] Catastrophic235@midwest.social 3 points 8 months ago* (last edited 8 months ago)

Hosted a multiplayer world and didn't have any serious issues, but according to everyone else playing with me it was laggy as shit (and I'm kown for having the best internet in my group)

Despite trying I never got Into pokemon as a kid so my judgment isn't worth much in that regard, but it's still very much an unfinished game, as everyone buying it should know in advance.

It was fun but I probably never would have bought it without friends to play it with, and I probably won't launch it again until it's far more complete.

[–] Catastrophic235@midwest.social 1 points 8 months ago

I've actually already got a couple hundred hours in CoI lol, but it's definitely something to check out for others reading this.

I will also say that it's VERY dangerous to play while stoned lol.

 

What the title says. If I was to best describe what I liked so much about it, I would say that it was how it had both a serious 'cozy factor' (ex: anno 1800) while still being difficult and requiring effort+skill to win. What other games scratch that itch?

[–] Catastrophic235@midwest.social 4 points 8 months ago

weakest male in Brazil

 

For consistency sake, let's say that any game that's >or=7/10 at what it's trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it's something else before release, and then getting mad when it released and wasn't dead space 4 under a new name.

[–] Catastrophic235@midwest.social 2 points 9 months ago

It allows trains to be used like trucks from Captain of Industry.

Ngl I creamed a lil when I understood.

[–] Catastrophic235@midwest.social 1 points 9 months ago* (last edited 9 months ago)

If this somehow bombs (I know it won't), I'm going to start calling him Hediwo Jima in public.

[–] Catastrophic235@midwest.social 16 points 9 months ago (1 children)

I gave into peer pressure earlier this year and tried League.

God that shit was boring.

 

PC. We played through all of the 3+ player ones around a year or two ago in chronological order and it was stupid fun, what we liked about it and are hoping to find elsewhere is it being a shooter with an emphasis on movement and it's physics sandbox (AKA CHAOS) while still having at least 3 full campaigns to play through in a continuous way.

I'm wondering if there are any other games/franchises out there that meet these same criteria, or at least come close?

Thanks!

[–] Catastrophic235@midwest.social 1 points 10 months ago (1 children)

It was a gimmick. Execeptionally Well executed gimmick? Yes. It took creative vision and the commitment to see it through and that is important, But DSR is just on another level. It's like Ozymandius VS Dr Manhattan.

[–] Catastrophic235@midwest.social 2 points 10 months ago (3 children)

That game had no right to beat DSR for sound design.

[–] Catastrophic235@midwest.social 4 points 10 months ago* (last edited 10 months ago)

IIRC devs claimed the amount of content would be on par with the base game around the time they first announced it.

Very hype.

 

I know this is a very specific question, but does anyone know anything like this?

What I mean by "like TAB" is that it's an RTS and/or citybuilder where you're constantly under attack from all sides, and taking + holding more of the map is the primary thing that enables you to progress in the game.

Age of Darkness is really fun and I know another update is in the works but I've already played it to death much like TAB. Alien marauder just felt like off-brand TAB and I got bored of it after beating each map once.

 

For me it was Dead Space 2 when I was 12-ish. For reference, at this point the most gruesome/gorey/violent media I was exposed to was the Halo 3 Flood levels and the original 2 Alien movies.

I had way too much fun playing it to be traumatized by it at the time, although when i was old enough to understand the horror of the whole "your memories and experience becoming food for a god-like being that has absolutely zero respect for your existance", that did inform my perspective of other media such as Evangelion or Childhood's end when I watched them for the 1st time.

What was your equivalent to this? I've heard the Resident Evil games are quite common for this but I want to hear your perspective.

 

What the title says.

I remember these were everywhere back in the mid 2010's. I was super into the industrialcraft and buildcraft stuff, but a lot of the ones I was really into at the time ended up abandoned and eventually I just moved on to other games.

I'm wondering of there are any still around that are actively updated?

I heard there was one out there somewhere that had a couple of the industrial/automation mods mixed with some world gen stuff and a mod that turned it into a city/colony builder (not Millenaire), but this was just a thing I heard so I'm well aware it's little more than wishful thinking.

Any info would be appreciated, thank for reading!

 

Absolutely dig the dank indutrial vibe of that game, and the soundtrack is probably the best reason for that. What are some other games with similar soudtracks?

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