Some retro computer emulators(Atari 8-bit, C64) and my dev environment for them - when you target old stuff you can customize the whole dev tooling setup with very little compromise, especially if you go the route of assembly/Basic/Forth and then pile on higher level build steps. I'd have to be careful around the potential problem of "whoops there's a 64-bit binary in there and I'm on a 32-bit OS".
Basically if I were back in college it'd be that all the time, and then VLC and some anime or movies in 480p. No sense in keeping up with those darn 2000's games.
Some retro computer emulators(Atari 8-bit, C64) and my dev environment for them - when you target old stuff you can customize the whole dev tooling setup with very little compromise, especially if you go the route of assembly/Basic/Forth and then pile on higher level build steps. I'd have to be careful around the potential problem of "whoops there's a 64-bit binary in there and I'm on a 32-bit OS".
Basically if I were back in college it'd be that all the time, and then VLC and some anime or movies in 480p. No sense in keeping up with those darn 2000's games.