Munchkin. I guess nowadays hating on Munchkin is no longer unpopular, but when I first played it the game had a rabid cult following. I understand that it might be fun to play with alcohol involved and with everyone just looking to have a good time and to laugh at silly things happening, but as a game where all the players are playing with the intention of winning the game isn't enjoyable to me at all.
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Munchkin is a great game, but it's one you can't play with board game or TTRPG people. You need either alcohol or people who aren't used to/don't worship strict board game rules and who aren't afraid to muck about with stupid shit or pile on other players. The sort of person who's favourite game is CAH or "uh....I dunno chess maybe?', not "here's my six hour dissertation on why Jamestown: now with Wheat is the best"
Munchkin was my first modern card game (lets call it like that) and for this particular reason, I loved it. As a young adult (had the version without colors, just draws), I was such impressed, at that time, by how intense feels and interactions you could get by just playing a game. It truly creates a story around.
But depicts all the love I had for it, I realize the biggest selling point for me (active cooperation-but-go-in-hell!) was what tired gamers the most. Some wants to play game, and not discussing/fighting for everything happening on the table.
Now I'm definitely an adult and having play to many games, the intensity of a Munchkin game is just too much for me. Would love to play with young adult/teenagers because I know how fun they can get from it, but it's definitely not a game for… (let's say) Gamers.
Played so many 3 hour games where everyone just held their stoppers for when someone was going to hit level 10. By the end you're just silently pleading that someone dings so it can be over.
Being a fan of engine/tableau builder, Wingspan really disappointed me. It's not a bad game. It a very nice game, but the flow is average, at most.
Depicts some interesting ideas that push me to buy it with it's first expansion (goal board, mix of engine and tableau building) it's hugely luck based and the fact this game is rated 8+ on BGG, that tends to rate games mostly on advanced mechanisms and long run, is still a mystery to me.
I give it 5 plays with different peoples. Yet, I had no fun at all (I mean, zero… Watching flies around was the funniest part of my last game, sadly)… Then I played 51st State, which is a very good (yet not awesome) engine builder and have instant fun from start to end. The feeling of controlling things.
There are some highly rated games on BGG, and while I like some better than others, the ratings never seems off to me. Like “mmh, OK, I see why peoples like it”. But this offset has never been so huge with Wingspan.
So yes, I have it on my shelf, I watch its wonderful box like a disturbing mirror of my gaming tastes, knowing it's praised by many, but I could almost try to find another table just when someone come up with the idea, while I usually really force myself to play games with different peoples because I know you will make peoples happy.
First time in my 20y of gaming, and it makes me feel so weird.
Thanks for reading me.
The only saving grace for Wingspan fore are the achievements in the digital version. I enjoyed having some bizarre setups needed to unlock the chievos and as a result I got better at the game I feel and was able to sort of get around the luck of the draw style.
What sent Wingspan into the stratosphere of popularity was more tapping into the non gamer middle age market with articles like the NYTimes.com at the time spreading the word.
Had it not pulled a Wii (a term I use when a company attracts a new demographic) I imagine Wingspan would have hovered around or above Viticulture popularity.
I wanted to like Wingspan but, like you say, it's maybe something with the flow that just turns me off. Same for Parks. Maybe I'll make do with just ogling the cards (because the art/graphics are gorgeous in both) vice playing with them haha
For me this is Lost ruins of Arnak. The game is a sort of deckbuilder but it never feels like it. It also left us with the impression that you need to min/max from turn 1 and there is only a limited way to victory. Its on our list of games to resell. Do not understand the appeal
Catan and King of Tokyo. Catan was I think the first "modern" board game I was introduced to and it did not click at all. King of Tokyo wasn't awful but given how popular it was at the time, I was expecting more. I've only played them once, to be fair, so it's a bit hard to get into details but they're the 2 that come to mind!
I also do not like Catan. Tired of getting pigeon holed in resources and then having to convince another player to trade when I have no real bargaining power.
Catan just feels weird. The thing is - and I kinda validated that recently by watching highlevel competetive play of the catan base game, but: You only have like 2-4 meaningful decisions in a game. The rest is just follow through and dice.
And these things aren't that hard to see at a decent level. And when you make these decent decisions, you mostly just win. Even with the robber, there's limited counterplay to these good initial choices. This makes it hard to play casually as well once you know the good things.
Fuck that robber
Mage Knight. This game threw me in to an unbridaled rage with how much I loathed it. I couldn't understand why it was rated so highly. So, I went to BGG to see just how so many people could like this awful game.
Turns out everyone plays it cooperatively. Not a soul plays nor recommends the competitive mode; the mode I was playing in.
Monopoly. It’s only fun if you are winning and you don’t like your opponents.
That's exactly the point of Monopoly: Showing that capitalism leads to monopoly and misery, to those who have and those who have to pay for it.
Indeed, it’s amazing how prevalent the game is.
Monopoly is a really bad 1-2 hours game but the absolute worst part is that everyone plays with dumb house-rules to make it last an entire afternoon. Really grinds my gears.
I never refuse to play Monopoly, I'll just say I'll gladly play if we play by the rules. The end result is the same, we never play it. I have never met anyone who wanted to play by the rules. Hell, I never found anyone who knew Monopoly had auctions or mortgage.
The game it was ripped off from The Landlord's Game. It was created to show how landlords and rents were screwing the public and enriching the man at the top.
@dpunked My gaming group lives by Terraforming Mars. I’ll play it but I just can’t get into it. I strongly prefer Ares Expedition, but they don’t. #firstworldproblems
I feel like Ares Expedition is a really nice compromise. I love placing tiles on Terraforming Mars, tho. Really miss that.
I am the same. I prefer Ares. It is so much better in my opinion.
Probably quite lukewarm at this point, but Gloomhaven. Too much effort to set up and manage, losing often is annoying, losing often with no consequences for losing is even more annoying. It always felt like it would be better as a video game, and guess what? There is one now. It's probably good.
We tried Mysterium and it wasn't really a great experience. It's probably better if you get the hang of it, but we have a lot of other games to try before that point, so que será será
Probably Scythe. It was fun the first couple times when we were figuring it out, but very quickly every game ends up feeling the same.
@TipRing @dpunked 100% this. I kick-started it and had very high expectations due to the designer, but it really fell flat after a couple plays. I particularly disliked how your faction and board combo really dictated your viable strategy and how some resources just stopped being useful or valuable at all later in the game.
Axis and Allies. I dunno, maybe I've just lost patience as I get older, but the 2 times I tried playing it with my group we spent so much time going over the rules and setting up the board that we really didn't get it enjoy it much.
"New Phone Who Dis?" From the WhatDoYouMeme people. I imagine it sells regularly, but going in with low expectations for a judge-picks-card game this one somehow makes it really hard to think up of humor.
The sentences are longer and specific you can't let your imagination run wild.
Obviously a cash in but felt like such a beyond low effort
The whole genre is overplayed. Apples to apples was great for kids, cards sold well because of the adult themes but even now it’s a pretty cringe game. Everything else is riding the same wave with no originality added to the concept.
Ticket to Ride unfortunately did nothing for me.
My friends and I had been playing mostly Catan for about 5 years before we tried Ticket to Ride. It just didn't feel very strategic, but maybe that's because it was our first time playing. It felt like the cards you were dealt basically determined whether or not you would win, and "blocking" someone else didn't feel like it was truly worth the effort. Years later, my CS and EE professor would say how it was a fun game because of how it actually resembled some problems in networking, but I just never grasped that level of depth.
I like Ticket to Ride, but more to play with people that are not into games. Something easy, just a fun session in the evening with parents or other relatives.
That's exactly the group of people where I enjoy playing it quite a lot, too. Ticket to Ride Europe is now also family-owned.
Rising Sun is without a doubt my greatest disappointment in boardgaming. Everything went utterly wrong.
I love Blood Rage and love the japanese setting themes. When I learned a Blood Rage successor with a japanese setting was coming out, I was mega hyped. I read the rulebook, talked with my group, it seemed like a very nice fit. I ended up paying more than 200 euros for my Kickstarter pledge.
We played the game and we absolutely hated it. No one even wanted to give it another shot. I don't remember exactly what went wrong, but the teaming up + betrayal actions were a big turnoff for us. We played as 5 which meant someone was always left without a partner.
No big deal, the game was hot and it wasn't hard to find a buyer on BGG market. I shipped the game in the original packaging to the new owner but DHL sliced the package in half. The game ended up really badly damaged and I had to give a partial refund to the buyer.
Lesson learned, I never gambled on a big Kickstarter project again.
On the plus side Blood Rage is a dead seller at our store compared to Rising Sun which still sells out at wholesale for months on end
Probably Everdell. Just seemed to be very much style over substance. If you were lucky you could get some synergies going but luck is the key word there. The huge deck means there's no guarantee what you need is going to come up in the game at all.
Kind of feels like if you want a nature themed tableau thing Wingspan does it better.
The few times I've played it (with my admittedly competitive group), we've always gone through the entire deck. If a group of 4 isn't getting through the deck, it means people aren't calling card draw/card selection enough, and may be plopping down suboptimal cards just to use what they have.
I would also recommend Wingspan, but it's not the same style of game. Everdell felt a lot like Agricola, but less punishing and more fair about card availability and variance.
I really like Everdell, but that tree is the definition of style over substance. It actually hinders gameplay.
Stone Age. Worker placement and set collection point salad and not much else.
Settlers of Catan is one of the worst board games ever made. I will die on this hill.
Didn't know that some of these were turned into board games.
For me it would probably be “7th continent”. It just feels a bit undercooked and the rules are vague in a way that’s really frustrating. People really like it on BGG but I don’t get it.
Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.
Risk. Just rolling the dice and let the highest one win would be an equally well designed game.
Ark Nova - I just had very bad starting cards and couldn't mitigate it, so I was doomed to be behind the whole game. Seriously with that big number of cards you can just get very unlucky and have no good combo available. It's too much chance in this game, but I might just be more of an Euro game fan...
Santorini. I played it with my wife at our LGS a few years ago. The game was over too quickly, and it didn’t feel too rewarding.