I remember when Star Citizen first started being talked about I was worried I wouldn't be able to run it on my GTX 770 lol. Both that gpu and any desire to play star citizen have been gone for years.
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I scoped my PC build in 2013 with a GTX 770 with Star Citizen in mind. Even then SC becoming a reality was a coin flip - I was (and still am) a huge fan of Freelancer so I knew what I was in for on a Chris Roberts project before I backed. Built the PC, popped $25 down on an Aurora, and figured we'd see how it played out.
I'm still using that PC as a daily driver, granted with an upgrade to a GTX 980 and some extra ram in the time since. It's long in the tooth and is probably going to be retired by years' end, but I laugh a little thinking about how that computer had a whole life in the time SC has been in development.
I did run the hangar module when it first came out, so at the very least I did get to see my ship using that machine.
Absolutely no way Star Citizen isn't a massive scam. I mean, people can be incompetent, but
over $580 million
...seems like it has to be some kind of upper limit of incompetence?
It's subject to absurd feature creep and overambition, in addition to regular ol incompetence.
The design goals for Star Citizen are kinda absurd. It's like how the No Man's Sky devs claimed at one point they'd individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.
At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can't keep asking for more donations for increasingly lofty goals.
This game is going to be No Man's Sky 2.0. I'm calling it now. Watching that whole demo the other day, all I could think of was, yep, no man's sky of 2023.
No disrespect to No Man's Sky, because they got that game pretty much sorted. Not sure Bethesda will ever throw that much resources, especially with this news, at Star Citizen. I'll be waiting for the first Steam Sale, and only if they have it mostly sorted by that point. Their track record isn't awesome, in that regard.
You're definitely thinking of Starfield, which is the new Bethesda game. Star Citizen won't be No Man's Sky 2.0, because Star Citizen is never going to come out.
You are definitely right! Can't keep my star games straight anymore lol
And NMS eventually got good enough to drop a few dozen hours into.
It’s a different kind of beast.
NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.
Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?
To have spent that much money and yet not have anything really resembling a game, just a glorified tech demo, is pretty sad.
I have a friend who just got into Star citizen and I just don't understand why. There are actual games to play.
I know what you mean, but even the idea of "getting into Star Citizen" doesn't make sense to me because, well...what in the world is there really to get into beyond the few demos they released?
This game is a scam at this point. Half a billion dollars and all people have gotten is a glorified tech demo. Yet they continue to sell ships for hundreds of dollars a pop.
I used to be a believer, one of my worst purchases ever.
I was so excited 10 years ago for star citizen. I played eve online and was in a corporation there with my best friends at the time, I couldn't wait until the day we'd all be standing together on the bridge of a ship and actually fly together for a change.
It's just been a downhill disappointment since then, with CR seeming more of a scam artist with every lie he'd make over the years and SC getting further away from that initial dream. I tried it a year or two ago and it's barely functioning, and even less of a game. I thought that by 2020 we'd have at least SQ42 for sure, but not it looks like they can't complete even that.
And the community still eats it up and defends the project vehemently. I've never seen such a fanatical fanbase that can't see what's in front of their eyes. And I'm still not even angry about it... just sad and disappointed.
Almost bought it when they posted the first Squadron 42 trailer in... 2019? The one with all those great actors. I thought it was almost ready at that point, at least the story part. Then I remembered to never preorder anything, when it comes out, it comes out, and if it's good, then great, I'll get it then.
Same.
I wasn't convinced at the very beginning, but once they had the hangar demo out, with that insanely detailed, intractable spaceship, I was so impressed I spend about a hundred dollars on it to "help development".
At this point I've long since given up hope this mess will be finished in a reasonable timeframe. I'm just glad Starfield is coming up and from the trailers and interviews it's looking like a suitable replacement.
And since it's the creation engine again, any major or minor mistakes will have a mod that fixes them sooner or later.
The development of this game makes construction of a nuclear power plant look timely and cheap.
They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.
Lumberyard was just a fork of cryengine, that's not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
But even that was like 5+ years ago, ancient history by software dev standards. It's hardly an excuse for the state it's in today.
Remember when they released their roadmap…for their roadmap? Lol
this is worse than announcement of announcement of teaser trailer
So it'll be better than all those games combined right?
... right?
:(
Does anyone realistically expect this game to come out?
Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.
I mean, I wonder how much time is wasted refactoring with software and hardware that has been invented post the start of their development. Considering how long their development has been.
Well, you’re shifting from a fan POV to a developer POV here.
From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.
And put on a consumer hat next. How about an offical release for people that have funded a game. Be that a 1.0 release with promised features in later updates. Their model at the moment is confusing for anyone outside of they diehard fan base. But why should they care right? As long as their commercials work, that’s what it’s all about.
Oh as a consumer I, personally, am not touching this thing with a ten foot pole.
I think the people who do continue to fund this thing are sucked in by the dream of what it could be and have developed a kind of personal ownership of the project in their heads. They are psychologically invested in seeing it succeed and you can’t convince them it’s never going to. And the developers are cynically sucking money out of them like cult leaders.
Star Citizen is a scam plain and simple. It's "stolen" thousands of dollars (probably more) at this point and has nothing to show for it but a very pretty buggy mess.
Star Citizen will go down in history as the biggest gaming scam ever.
I purchased this game as a kid in college. Now I'm a whole adult with a family and career, while the game still has not released.
I was a $20 Kickstarter backer of this complete disaster.
Though, at this point, it's been a decade of absolutely hilarious drama, so I really do feel like I got my money's worth out of it even though I literally have never installed nor played any of the "betas".
It's just revenue, the game is never being finished.
All I want is that kinda standalone side 'campaign' which has Mark Hamill involved. How they could make that and sit on it is beyond me!
I will never understand why how much a company spends on their products is considered newsworthy. Blows my mind.
I think people kind of just like laughing at how ridiculous Star Citizen is, and kind of right so. Over half a billion dollars and a decade in development for what they've got is pretty wild.
To be clear, what they've got right now with sharded persistance and asset streaming is extremely novel on a technical level, but there's no real substance to it yet as a game, just an impressive engine with an absurdly large scale and a tech demo running on it.
If they ever actually stop fiddling and make the damn game it'll be impressive, I'm sure, but so will the earthshattering cost and scale of waste getting there. Then 2 years later someone else will put out something 90% as impressive for 1/100th the cost.
Ya, I agree that what they have is promising. I really do hope they can finish the game as I'm really excited by the ideas they have.
People like to call the game a scam, but they've actually delivered something tangible. I personally don't think I'd enjoy the game in it's current state (and it kind of shocks me the amount of money people have put into Star Citizen), but the fundamentals seem to be there for a real game. They just have to "finish the owl," so to speak.
I wanted Star Citizen to work out so badly. In 2012(ish? I don't remember exactly) when I first heard of the game I backed it because a space game where you weren't just your ship but could move around and board other ships sounded like my perfect space game. Now it looks like Starfield may fill that want perfectly. Who knows though maybe one day in the future Star Citizen will actually release.
I've been playing Star Citizen pretty regularly for years, and still do. While it's not progressing as quickly as I want it to, it's definitely progressing... and so long as their current funding model keeps the game evolving, I'm happy with that.
The thing that concerns me about Starfield right now is how little they've shown of flight mechanics. I'm starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We'll know soon enough, but I am still not going to let myself expect anything more than "Fallout/Elder Scrolls in Space". All the on-foot gameplay looks great, but I also want to fly around the universe and planets on my own, discover neat things in space, have satisfying space and atmospheric controls/physics, land anywhere, etc.
I think my favorite use of Star Citizen has been from folks like PolarityDnb who use it to create backdrops for ambient electronica compositions.