this post was submitted on 28 Sep 2024
116 points (98.3% liked)

Technology

58424 readers
4343 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
top 29 comments
sorted by: hot top controversial new old
[–] fjordbasa@lemmy.world 11 points 5 days ago (1 children)

For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:

An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.

[–] jeena@piefed.jeena.net 3 points 5 days ago

It seems that while copying the title I copied a tab \t at the beginning of the title and that seemed to have confused some clients.

[–] kender242@lemmy.world 11 points 5 days ago (1 children)

Acerola - I tried simulating the entire ocean

I really enjoy listening to this guy, he really explains the details about graphics in an easily accessible way.

[–] mizuki@lemmy.blahaj.zone 3 points 5 days ago

I love acerola, I highly recommend his channel to anyone interested in this type of thing

[–] Faresh@lemmy.ml 1 points 3 days ago* (last edited 3 days ago)

Let's hope some day this bug gets fixed: https://github.com/godotengine/godot/issues/71929

I couldn't run it because of that bug back when I tried it.

[–] mox@lemmy.sdf.org 4 points 5 days ago

I continue to be impressed by how far we've come in algorithmically imitating forces of nature. If you like this stuff, have a look at the EmberGen demo clips

[–] Fisch@discuss.tchncs.de 4 points 5 days ago (1 children)

That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

[–] leftytighty@slrpnk.net 2 points 5 days ago

The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster