Destroying filthy xenos in Space Marine II with my battle-brother in online campaign co-op.
What a treat. Also Pokémon Platinum.
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Destroying filthy xenos in Space Marine II with my battle-brother in online campaign co-op.
What a treat. Also Pokémon Platinum.
I just started Astro Bot a couple days ago. I'm completely hooked, it's so much fun. Looking forward to the new Zelda as well.
And started a co-op run of Baldur's Gate 3 with a friend who hasn't finished it yet. I can't get enough of that game. Got into the modding scene recently too.
I got back into BG3. Gonna finally get myself to Moonrise Tower.
Been playing Shadow of Mordor again to tie in with Celebrimbor from Rings of Power. However, I found that RoP is terrible but the game is still great.
Been going through my third play-through of Baldur's Gate 3 recently. Its crazy that I'm still finding things I somehow missed or took a different path to get
Mainly golden sun and random gameboy games
Just when the new season in World of Warcraft starts, I stop playing. I had a lot of fun, but also played a lot these last couple of months. WoW is also not a game I just play on the side. If I play it, I basically play nothing else. No idea when I'll be back, probably if my best friend starts again, but who knows if that happens.
I wanted to check out the latest re-release of Doom with Doom + Doom II, and look at the new episode, but decided to try and play through all the levels of the first two games on Ultra-Violence, Pistol Start, and no save scumming. I'm halfway through episode three of Doom, and it's not been too difficult so far. Three levels took me a few tries, the rest wasn't too bad. The main thing is a lack of ammo, especially at the start of a level, so you either got to get comfortable punching things or cause infighting. I usually choose the former, so the Berserk power-up is always a welcome sight.
Then I started Lies of P. I killed three major bosses so far and it's alright. I play on KB+M, and as always controls are just so-so. It's not like you have 60-100 keys available, so better put two or three abilities on the same button or force players to cycle through item shortcuts.
Prepping, still, for a DnD campaign. Pulling all the stops, with music (ripped from Cyberpunk 2077 and looped), art (done by me), branching narratives when my players do something unexpected, custom homebrew mechanics (it's cyberpunk red ported into 5e, so as best as it can be ported), etc. I really want to start it soon but I have to migrate all the stuff I had made on a foundry server to my computer, and that'll take time since I'm cleaning it up as I go.
Apart from that, killing bugs and heretics on Space Marine 2, killing bugs and heretics on Rimworld, and killing imperialists and fascists on Squad.
Lunacid, great lil' game until you decide to try and get all the achievements.
Ending spoilers
The one thing I don't really like is how all of the world building is more or less inavlidated by the classic "it's just a dream bro".
Yes, the dreamer is supposedly an eldritch being, but I'd like to appreciate all the tiny little lore connections you can find without the looming threat of "this doesn't make sense because it's all a dream".
Like with skeletons.
Why skeletons?
All enemies in the game have some sort of explaination, from the simple "this is a fog beast" to "holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way".
But skeletons?
They don't have any explaination, unlike the mummies of the Temple of Silence - they're just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it's a dream.
Alot of Satisfactory
Now that Satisfactory came out of early access and is now 1.0, I'm starting a new playthrough. I've got 1400+ hours in the game, 30 or so in my new save.
Ace Attorney Investigations Collection in my Nintendo Switch.
I was hesitant about playing it as a collection/remake as I already have the game loaded in my DS with the fan translation (at least I skipped the complaints about the change of the character names 😆), and I have played all the prior Ace Attorney games in DS/3DS and I am much more a handheld user than a console user, but I have been liking the improvements that the remake has, and playing it in the big TV has been pretty comfortable for me with this title, perhaps the bigger screen for text is the best reason.
Finished Pseudoregalia yesterday. Really a special platformer with iconic goat-bunny-cat lady mc, a lot of gradually unlocked trick moves, parkour puzzles, and zero hand-holding in freely traversable non-linear interconnected game world. It's only like 10h of gameplay in average, but it's perfect size for its format really. Not too small to feel really small and not too big for wandering around to become annoying.
I've kind of been needing a "gaming reset" since lately I've just been dabbling here and there without really committing to anything, so I decided to check in on my current save in Sims 3. I forgot how addicting this game can be lol. I'll probably play this for a few days and then finish my second playthrough of Lies of P that's been sitting for weeks now.
After enjoying Ys I and II, I played Origin, which was hugely disappointing. It just felt so unsatisfying to play, and the single dungeon was boring af. I pushed through hoping at least the story would get interesting, but after almost finishing it again with the second character it never did, so I gave up and dropped it. I'm not sure if I want to try the other games in the series, seeing as this is considered one of, if not the, best.
Literally just started playing Tales of Vesperia (~30 minutes). First impressions are that it looks really nice, the combat feels better than the other Tales I tried (Arise and Berseria) and I'm linking the setting and character designs.
Been bouncing between Wizordum and Void Stranger over the last few days. Wizordum is a fun "boomer shooter" that takes a lot of inspiration from games like Hexen and I've been enjoying mowing down monsters with fireballs and a magical shotgun. Void Stranger I'm still not sure how I feel about. Heard it mentioned a few times as a very meta game with a lot of layers. In theory I like games like that. Figuring out the core puzzle gameplay of moving blocks around has been fun, even if I don't consider myself that great at puzzles, but the meta stuff is riding that fine line between being just cryptic enough to be intriguing to being so cryptic that I'm not sure how I'm supposed to figure this out without a guide.