this post was submitted on 18 Aug 2023
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I am probably unqualified to speak about this, as I am using an RX 550 low profile and a 768P monitor and almost never play newer titles, but I want to kickstart a discussion, so hear me out.

The push for more realistic graphics was ongoing for longer than most of us can remember, and it made sense for most of its lifespan, as anyone who looked at an older game can confirm - I am a person who has fun making fun of weird looking 3D people.

But I feel games' graphics have reached the point of diminishing returns, AAA studios of today spend millions of dollars just to match the graphics' level of their previous titles - often sacrificing other, more important things on the way, and that people are unnecessarily spending lots of money on electricity consuming heat generating GPUs.

I understand getting an expensive GPU for high resolution, high refresh rate gaming but for 1080P? you shouldn't need anything more powerful than a 1080 TI for years. I think game studios should just slow down their graphical improvements, as they are unnecessary - in my opinion - and just prevent people with lower end systems from enjoying games, and who knows, maybe we will start seeing 50 watt gaming GPUs being viable and capable of running games at medium/high settings, going for cheap - even iGPUs render good graphics now.

TLDR: why pay for more and hurt the environment with higher power consumption when what we have is enough - and possibly overkill.

Note: it would be insane of me to claim that there is not a big difference between both pictures - Tomb Raider 2013 Vs Shadow of the Tomb raider 2018 - but can you really call either of them bad, especially the right picture (5 years old)?

Note 2: this is not much more that a discussion starter that is unlikely to evolve into something larger.

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[–] bitsplease@lemmy.ml 3 points 1 year ago

You're not wrong, but the fact is that photorealistic graphics sells games. Everytime a AAA title releases gameplay footage prior to release, the graphics fidelity is always one of the most talked about things. Hell, there have been a lot of games where the majority of the hype has been around the graphics quality.

I'm not saying this is a good thing, quite the opposite, but the fact is that game studios are primarily interested in building a game that makes money (because that's how capitalism works), and having the best graphics is a proven way to boost sales. The only way it's going to stop is for people to stop basing their game purchasing decisions on graphics and start basing them on gameplay. But for casual gamers, that seems highly unlikely

[–] loopgru@kbin.social 3 points 1 year ago

I would look at some of the tech demos for Unreal Engine 5 and its capabilities. We're at the point now where the engine itself, with sufficient art assets, can look photorealistic more or less out of the box.

Where this is still hardest- and likely always will be- is in faces, because our brains are so thoroughly wired to spot micro-expressions and subtle facial and body language as social animals.

That said, for a game like Doom or Path of Exile, sure, I think we're way past the point of diminishing returns. But for games where you're actually experiencing a story and interested in the relationships and characters involved? Things like Death Stranding, RDR, Cyberpunk 2077, or more recently BG3? All of those same nuances of expression can definitely add to the experience- it's the difference between a mediocre actor and a good or great one.

[–] blackstrat@lemmy.fwgx.uk 3 points 1 year ago

I also mostly played slightly older games on not quite cutting edge hardware, but since upgrading to something half modern there are a few games that really impress with their graphics. Cyberpunk 2077 springs to mind. It's the near photo realism of the environments that impresses mostly. The depth and detail in a scene must be really demanding, but damn if it doesn't look really nice. I think we're now at a point where it's going to be only the bigger developers who can really make the most of the hardware as designing the worlds can be so unique, detailed and time consuming to make. Smaller developers aren't going to have the time or budget to build such detailed worlds that will push top hardware (assuming equally well optimized code)

[–] kemsat@lemmy.villa-straylight.social 2 points 1 year ago (1 children)

Once I get a 3080 or 4080 I’ll agree with you.

[–] Doods@infosec.pub 1 points 1 year ago (1 children)

There are 2 different ways in which I managed to interpret this, care to elaborate further?

[–] kemsat@lemmy.villa-straylight.social 2 points 1 year ago (1 children)

I used to have a top of the line GPU, and when I did, I would have agreed with you. Now that I don’t, I can see the difference between my experience & the videos & screenshots I see online.

So yeah, once I have a newer card, that can handle the pretty games I like, I’ll start agreeing with you. Probably because I don’t want to have to upgrade the GPU eventually lol

[–] Doods@infosec.pub 2 points 1 year ago* (last edited 1 year ago)

I am pretty sure we just want to run the games we want at ultra without fearing stutters, even if said games have PS3 level graphics.

[–] SternburgExport@feddit.de 2 points 1 year ago

It's not really worth it considering the jump in processing power that is needed imo. My last PC lasted me about 10 years while my current one can't play current titles after 3 years and I already have to upgrade the CPU.

[–] notenoughbutter@lemmy.ml 1 points 1 year ago

I gotta be honest, the old tomb raider looks more real than the newer ones

[–] shiveyarbles@beehaw.org 1 points 1 year ago

A better approach would be to revoke gamer privileges for filthy casuals.

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