Combo attacks - I'm not coordinated to hit the buttons in order fast enough. I tried Black Desert when it was free and this was the dealbreaker for me, though it wasn't the only thing that bugged me about the game.
Gaming
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Enemies that scale with your level in an RPG. I would rather get completely curb stomped by rare high level enemies, so I have something to work towards. In the same vein, I don't like it when the stat gain you get from leveling ends up with you literally being unkillable by lower level enemies. Most MMOs are an offender to this, where you can just sunbathe in a group of 30 level 1 enemies and are unable to die to them.
Flowcharts for multiple endings. Let me take multiple distinct routes from the start, or make a choice at the end I can come back to. I hate going through some of the same content again and again and having to look up guides just to find the true ending (looking at you Persona).
Story, specifically cutscenes, especially if they're unskippable. Everything I need to know should simply be presented in the HUD or in the menu/options/inventory/etc. It's fine that there /is/ a story but at least give me the option of skipping it entirely and playing the actual game.
Quicktime events. Please make up your mind if you show me a sequence or if you want me to play. I can enjoy watching, but I don't want to feel like I am being tested for paying attention.
The beginning of the Tomb Raider remake pissed me off especially. You played a few minutes, then watched a minute of sequence, then play, watch, play, watch. One of the sequences took like 5 minutes, so I leaned back to enjoy when suddenly it flashes a heavy PRESS X in my face. I tried to quickly grab the controller but failed... too slow. I almost rage quit.
I am not playing games to get stressed out...
Sadly, the whole "rogue" genre if that counts as a mechanic. I don't enjoy replaying everything over and over again in different ways in a system where its designed one should fail eventually, so you must lose to continue. It sounds great on paper but hell it really sucks. Also, turn based stuff.
I like it until I get pretty good at the game. At that point the runs start taking too long to complete and it's no longer fun. I know this is pretty controversial but I especially hate it in games like Hades where you progress, come up against something new, fail until you learn the mechanic, and then have to get through all the previous bullshit before you can apply what you learned.
- Excessive grinding or padding in a game just for the sake of it or for microtransaction reasons.
- Microtransaction and pay-to-win models in full price $70 games...
- Overuse of Quick time events Press E to dodge etc etc
- Escort missions when developers want to pad their game out
- Terrible stealth mechanics when an enemey spots me when im standing still in a bush from the other side of the map
Yeah, the older I get, the more "I don't have time for 10h grinding a day" I get. Just let me play a complete game in peace please.
I decided a few years ago that I play games to have fun and if a game isn't fun, I don't play it. I don't have much time these days to dedicate gaming, so I want to enjoy the time I do.
I've had a few I've really enjoyed until I hit some really terrible game mechanic or even a boss encounter I can't get past. I'll usually give it a few days/tries, but I'll flat out just bail and uninstall a game if it is causing me too much stress.
Same here, life is too short to struggle ingame :)
3D 3rd person platforming. Any flavour of it. It consistently either sucks (souls games) or is just plain boring (the uncharted series). I'm sure there are some games where it's done reasonably well (probably some sonic or mario game), but I've never seen that.
Gacha. I can tolerate lootboxes but when lootboxes are the central feature, I'm out.
The only good implement is the Zelda ToTK gacha machines. All the fun of gacha with none of the monetary expense!
Nintendo is the only company i know that gets it right. Most of their gachas are for optional collectibles and you can rig the odds in your favor by filling the machines with tokens you collect in-game
I honestly do not like the RPG mechanic of levelling up/buying skills, especially in FPS games. I'd rather have a Half Life experience over levelling.
I'm also not a fan of side quests. I find it breaks the immersion when you're character is on some crazy, world saving overall quest but sure, I can spend time to find that random thing for you.