this post was submitted on 18 Jun 2024
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[–] DarkCloud@lemmy.world 0 points 5 months ago (2 children)

"We made a VR games headset, but replaced the games with office related programs, like calenders and notepads"

I'm not sure why they tried this.

[–] atocci@lemmy.world 0 points 5 months ago

I don't know how far things have come since the aptly named Acer AH101-D8EY, but that was the last time I tried to be "productive" in VR and it was absolutely not working.

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[–] kevincox@lemmy.ml 0 points 5 months ago (4 children)

I don't know why everyone is so negative. The gameplan seems pretty clear to me.

  1. Make expensive fancy product. This is effectively a "devkit" that companies can use to start experimenting with AR software.
  2. Make lower cost product. There are now a few decent apps available and early adopters will be willing to buy it to be one the leading edge.
  3. Now there is a bigger market, leading more companies to be willing to develop apps.

Apple is hoping that this is enough to break the chicken-and-egg cycle. Enough to get a few powerful apps such that more regular consumers will be willing to buy which again increases the addressable market which makes it more attractive to companies.

[–] WolfLink@sh.itjust.works 0 points 5 months ago (1 children)

They did something similar with Apple Watch and Apple TV and Home Pod and jt worked out well enough for them.

[–] MrSpArkle@lemmy.ca 0 points 5 months ago

HomePod is still mid. But people really sleep on how terrible the first Apple Watch was, and how AppleTV is a media juggernaut now.

[–] qjkxbmwvz@startrek.website 0 points 5 months ago

Basically sounds like the Tesla game plan, which was super effective: roadster (which is purely a toy for the rich) and a little later the Model S (practical EV), and then introduce an affordable model.

This implies that eventually people will strap rusty boxes to their head though, so grain of salt with the analogy...

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[–] narc0tic_bird@lemm.ee 0 points 5 months ago (2 children)

Note that suspends != cancelled and it's just the "Pro", with a cheaper model allegedly in the works.

We'll see where a cheaper model lands in terms of price, but it's very clear now that $3500+ isn't really the price range where most people buy something out of curiosity. Because let's face it: the Vision (Pro) still lacks a "killer app" for the masses.

[–] Wootz@lemmy.world 0 points 5 months ago

That's the important bit that everybody is missing:

Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

Clicking through to the paywalled article, the headlines reads as follows:

Apple Suspends Work on Next Vision Pro, Focused on Releasing Cheaper Model in Late 2025.

I am as unoptimistic on the future of VR as everybody else here, but can we please leave the nuance in? Apple are not turning the key on VR, at least not yet, they are simply doing the predicable thing that everybody said their would: Release a VR headset that isn't targeted at developers only.

[–] Semi_Hemi_Demigod@lemmy.world 0 points 5 months ago (1 children)

My impression of the Vision Pro was that it was built and priced for developers to buy and expense and then build VR apps with it. That way when the consumer version comes out there's stuff in the app store.

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[–] Sneptaur@pawb.social 0 points 5 months ago (16 children)

Everyone I’ve talked to that has used a Vision Pro has said it’s an incredible piece of magical technology, but it’s utterly useless.

It’s literally just Apple flexing.

[–] DarkCloud@lemmy.world 0 points 5 months ago (1 children)

"Hey look what we could do at six times the price point" isn't a flex, it's stupidity.

Like why not just release Apple brand Skis, or team up with Nike and make some shoes, or Jewelry if you want to do high priced stuff rich idiots pay for.

[–] Sneptaur@pawb.social 0 points 5 months ago (1 children)

It's a flex because the vision pro has the best optics and display technology ever made. It's stupid because it has no use. It's not a flex because it's expensive, it's expensive because it's a flex, if that makes sense.

[–] WldFyre@lemm.ee 0 points 5 months ago (2 children)

Best display technology ever made??

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[–] golli@lemm.ee 0 points 5 months ago (9 children)

but it’s utterly useless.

That imo has been the issue with VR/AR for a while now. The Hardware as you said is pretty good by now and looking at something like the quest even afforable. What's lacking is content and use cases.

Smartphones had an easier time being adopted, since it was just moving from a larger to a smaller screen. But VR/AR actually needs a new type of content to make use of it's capabilities. And there you run into a chicken/egg problem, where no one is putting in the effort (and vr content is harder to produce) without a large user base.

Just games and some office stuff (that you can do just as well on a regular pc) aren't cutting it. You'd need stuff like every major sport event being broadcast with unique content, e.g. formula one with the ability to put yourself into the driver seat of any car.

[–] ch00f@lemmy.world 0 points 5 months ago (4 children)

When the HTC Vive and Oculus Rift first came out, the rift didn’t yet have full-room support. You had to sit facing the base station and use a video game controller. Meanwhile, on Vive, you could stand up, walk around, and manipulate the world with two tracked remotes.

One pro-con comparison I read at the time actually listed needing to walk around the room as a con against HTC. That is the whole point of VR.

I think the core issue is that every piece of new technology so far has helped us get lazier. People used to walk around an office, then they sat at a computer, now they carry their computer with them and do things from the couch.

Nobody wants to get up to do things if they can avoid it, and that’s the only real benefit VR/AR provides.

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[–] Sneptaur@pawb.social 0 points 5 months ago (2 children)

You've nailed it. Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren't many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

That's why the biggest use case for VR has been gaming and metaverses. It's a ready-to-go thing that adapts well, but it's certainly not for everyone. For my part, I'm saving up for a PS VR2, because it's adding PC support soon and I already own a PS5 as well. Far, far cheaper than Apple's device, and likely quite good still.

[–] golli@lemm.ee 0 points 5 months ago* (last edited 5 months ago) (7 children)

Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren't many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

Yeah normally Apple is maybe the only company that has the scale and control over their ecosystem to force rapid adoption. But this was clearly not a consumer product aimed at capturing the masses, but more or less a dev kit sold to anyone willing to shell out the price.

The PS VR2 sounds nice, but feels like it is only aimed at the gaming market and even there sony only captures a fraction.

The Quest as a standalone device imo really would have the best shot at mass market adoption, but Facebook rightfully has an image problem. And despite spending so much on development doesn't seem to create any content or incentivize others to do so.

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[–] DJDarren@thelemmy.club 0 points 5 months ago

To be fair, they have a similar problem with iPad, but they can flog those at a price point where many people are happy to grab one to see how they can make it fit.

The overarching opinion of iPads is that they’re just big iPhones, and because they can share apps, it took a long time to get to where we are now, where most iPad apps are actually developed for it. But ultimately, they’re still iPhone apps, just rejigged to take advantage of the bigger screen. As someone with an iPad and a MacBook, who’s had a really good go at making an iPad my main computer, the platform just isn’t there. So if I do use it, it’s always in the knowledge that what I’m doing is probably easier on my Mac.

VisionPro feels the same to me. Sure, I could surround myself with work, but pinching and tapping nothing in the air has zero tactility and is far less satisfying than clicking a mouse and typing on a keyboard. And comes with having to wear a headset. So in the end, most people will just do the work on their Mac.

[–] lemmyvore@feddit.nl 0 points 5 months ago

That would actually be super interesting. Yeah, let me switch between cams on cars, pit crews, stands, helicopter etc., with real sound where possible. Hell yeah.

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[–] gravitas_deficiency@sh.itjust.works 0 points 5 months ago (1 children)

DARPA is going to have to play with this for a while before it gets to a point where it’s actually useful to the general public. And they are playing with it.

[–] AProfessional@lemmy.world 0 points 5 months ago

DARPA hasn’t been an innovator in decades. Their budget is pathetic compared to Apple.

[–] Smokeless7048@lemmy.world 0 points 5 months ago (3 children)

as a VR enthusiast: if the had just added controllers it would have made it so much more useable.

No matter how good your gesture controlls are, it still greatly limits its use. Theres a reason we use mice and styluses with computers, instead of touch and mid-air gestures!

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[–] exanime@lemmy.today 0 points 5 months ago

Then it's just useless...

The blackberry was the exact opposite, it was an unpolished piece of ugly hardware that was, at the time, incredibly useful

Pretty tech that accomplishes nothing is akin to the garbage toy lights they peddled to kids in Disney... Just landfill e-waste

[–] dpkonofa@lemmy.world 0 points 5 months ago (1 children)

Used or owned? I own one and bought several for my company and they’re not useless at all. They’re just limited in the AR/VR experiences you can do right now. As a computer, productivity, and production device, it’s far from useless.

[–] kamenlady@lemmy.world 0 points 5 months ago (5 children)

Blue Steel Look intensifies

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[–] Buffalox@lemmy.world 0 points 5 months ago (1 children)

Apple should make a virtual headset you can buy in META, then put it on when you are already in a VR setting, except now you can use Apple services with it!

That way it would have zero production cost, be absolutely as useless as it already is, and can be just as overpriced.

It seems like the perfect Apple scheme.

[–] motor_spirit@lemmy.world 0 points 5 months ago

If you can continue with vapid schemes that ensure endless shareholder value I'll follow you anywhere senpaisano

[–] danc4498@lemmy.world 0 points 5 months ago (4 children)

Is this the virtual boy of Apple? A product that never really made no sense to anybody and was never really supported?

[–] just_another_person@lemmy.world 0 points 5 months ago (1 children)

At least the VirtualBoy sold enough to not make it waste of time?

[–] barsquid@lemmy.world 0 points 5 months ago (2 children)

I was hoping they'd get the price down to something sane. It looks like it could be a cool tool for CAD. Of course there won't be any input available from a non-Apple computer so I still wouldn't want one.

[–] danc4498@lemmy.world 0 points 5 months ago (2 children)

I desperately want a virtual desktop environment for plain ass computing. Give me infinite windows for my spreadsheet and IDE and that’s all I need!

[–] Chozo@fedia.io 0 points 5 months ago

Yeah, I would genuinely use one for the virtual screen capabilities to do my normal Salesforce-and-Slack job, if not for the price.

[–] nutsack@lemmy.world 0 points 5 months ago (2 children)

you can do this with the quest 3 i think

[–] danc4498@lemmy.world 0 points 5 months ago (2 children)

I’ve heard the quest 3 is awesome and does almost everything the Vision does. Not sure I can justify the price to myself yet.

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[–] barsquid@lemmy.world 0 points 5 months ago (1 children)

Without a Meta account tho? I've got hard blockers on price or shenanigans (or both) for every headset I know of.

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[–] HyperMegaNet@lemm.ee 0 points 5 months ago

In the article it says they're cancelling the "pro" version to focus on producing a cheaper version. So it sounds like you might get what you want, although "cheaper" will still likely be very expensive, and your point about compatibility with non-Apple devices still holds.

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[–] casmael@lemm.ee 0 points 5 months ago
[–] M500@lemmy.ml 0 points 5 months ago (13 children)

Companies have been pushing VR so long now. I'll say that I think the tech is cool and the idea is cool, but I will literally never use them.

I can't wear them while working as I am in meetings 99% of the time.

I would not wear them in my free time, as I do not want to disassociate from my wife and cats.

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[–] dinckelman@lemmy.world 0 points 5 months ago

The price immediately put this product into the grave. They should take out all the useless features like the eye passthrough, or the bizarre face scanning, if it’ll only ever be used for calls. If this were to be used in a gaming scenario, sort of like what the PSVR2 does, that’d be a whole different conversation

[–] TORFdot0@lemmy.world 0 points 5 months ago

If they can’t get the headset to fit the size and weight of swimming goggles, I don’t think it can get mass adoption

[–] 555@lemmy.world 0 points 5 months ago

The front screen is what no one wants in a cheaper version. Don’t cut back on sound and cameras ffs

[–] werefreeatlast@lemmy.world 0 points 5 months ago (5 children)

I made the right choice back in 2019 when they were recruiting optimechanics experts. It's a dumb idea.

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[–] simplejack@lemmy.world 0 points 5 months ago (1 children)

Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

That seems very reasonable and like what they probably should’ve been doing all along.

[–] echodot@feddit.uk 0 points 5 months ago (6 children)

I still don't understand who the pro was actually for. Everyone who had one said exactly the same thing about it which was they couldn't understand how to use it productively for anything.

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[–] kratoz29@lemm.ee 0 points 5 months ago (3 children)

I watched a YouTuber telling something like:

"I cannot believe Apple's biggest premium VR tech wants to change the world... And they are advertising it with... Fucking spreadsheets"

I am paraphrasing ofc, but the meaning was that this could have been a pretty good toy for everyone, but they are trying to sell it as a work-buddy thingy, yeah seeing those spreadsheets focus was kinda dystopian (like in Ready Player One where they are caged doing work or something hah), watching movies in crazy sites yeah, that was what would have sell it more for me, and other ppl, if it wasn't crazily expensive.

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