this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] deedasmi@lemmy.timdn.com 1 points 1 year ago (1 children)

Pretty rough in WINE if you're on Linux. Couldn't keep 20 FPS on low settings with a 4060.

[–] Orygin@sh.itjust.works 0 points 1 year ago (1 children)

Have you tried using proton instead of just wine ?

[–] deedasmi@lemmy.timdn.com 1 points 1 year ago (1 children)

Proton is what I meant. Both expiramental and GE

[–] Orygin@sh.itjust.works 1 points 1 year ago (1 children)

That's weird because I heard it ran ok on the steam deck, so it should be playable on desktop too

[–] deedasmi@lemmy.timdn.com 0 points 1 year ago (1 children)

Wild. Could have been a driver issue, was using nvidia proprietary. Haven't tried since switching to AMD card.

[–] Orygin@sh.itjust.works 1 points 1 year ago (1 children)

Maybe driver yeah, or the shader cache being pre-made for the steam deck. Haven't tested it myself tho, and I also had weird performance issues on my Linux desktop so I still mainly game on Windows there still

[–] deedasmi@lemmy.timdn.com 2 points 1 year ago (1 children)

Definitely some kind of driver issue. On AMD card (which is much stronger too), solid 90-100 FPS on ultra. Thanks for making me take another look!

[–] Orygin@sh.itjust.works 1 points 1 year ago

Vert Nice ! Enjoy :)