this post was submitted on 24 Jun 2023
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Gaming
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I've never really been great at open world games, with Minecraft being the "exception" for me (and even then, I don't spend nearly as much time in Minecraft as I used to). I tend to struggle finding out what exactly I need to do - and in BoTW I especially hated the fact that tools/weapons/gear would break after so few uses, it pretty much ruined the game for me.
Which, that's perfectly fine - clearly its not the game for me, I know plenty of others who've spent countless hours in BoTW+ToTK but I just can't.
The material fatigue game mechanic ruined the game for me and I was surprised that they kept that bullshit in the new game. I liked legend of Zelda games because of the how the progression worked (by finding new items/weapons that would unlock new areas). Having the weapons break constantly is just a chore like all those boring survival games.
For whatever it's worth, I don't think a game that has a procedural open world is really the same as a designed open world (except in the case where such is a lazy copy-and-paste job).
Good point, I hadn't really considered that!