this post was submitted on 24 Jun 2023
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I call them "man on horse" simulators. I think open worlds have generally gotten a bit bigger than they need to be -- I remember feeling like FFXV was actually very empty, despite being massive, and while Skyrim is beloved, so much of current replay has been slogging through massive amounts of nothing. I tend to wish open world games were somewhat smaller but denser, with more variety instead of huge, empty terrains of sort of bad-feeling, filler quests between the good ones.
I think the Yakuza games strike a great balance here. There's an open city, rather than an open world. There's something to do down every street.
They typically focus mostly on a single neighbourbood in a city too right? Further keeping things focused for the player. Granted, I've not actually played through 100% of any of the Yakuza games, yet, but that's the impression I got in the time that I have played.
Yeah, one neighbourhood from one or two different cities. Kamurochō is based on Kabukichō.
They usually have two cities!
Aye you're right. I've only finished 0 and kiwami, but honestly I could've spent 3x the time I did on them just walking about finding stuff to do. You can't walk far without running into something.
Absolutely, would that more devs were inspired by Yakuza's alive and dense little districts instead of competing with each other to see who can make the biggest, most boring open world.
Yep -- I love that franchise for that reason! Instead of sprawling, they're just dense and full of life. I still got lost even after playing five of those games in the same neighborhood but like, I wish more people looked at that density vs sprawl
I just wish they wouldn't re-use the same area in every game. Tried to play Lost Judgement but I think I'm burned out on Kamurocho for the next 5 years or so.