this post was submitted on 16 Oct 2023
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[โ€“] donio@feddit.de 3 points 1 year ago (1 children)

3 plays of Golem. It's been a while so the first game needed a rules refresher but the following two went quite smoothly.

The golem tracks are a neat version of track-based income. Each round you have to distribute a certain amount of forward movement between your golems and their positions after this determine the type of actions they can trigger. They can also get out of control if you are not careful, you have various ways to deal with that.

The game also uses a version of stacked tableau building similar to how it works in Deus (or Lorenzo and Wingspan to some extent). Oh and I love the marble based action selection! It's sort of like a smoother version of Grand Austria Hotel's dice drafting. Overall it's a cool game that is held back a bit by its graphic design.

We also played some Gingerbread House and Knarr, both are smooth comfort games for us.

[โ€“] dpunked@feddit.de 1 points 1 year ago

My god Golem seems super complex:D