this post was submitted on 10 Oct 2023
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EndeavourOS is moving to KDE Plasma for its live environment and offline installer from Xfce. You'll hear no complaints from me!

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[–] YaBoyMax@programming.dev 43 points 1 year ago (1 children)

Presumably Plasma 6.0, which will fix a large number of remaining Wayland issues via Qt 6.

[–] anon232@lemm.ee 7 points 1 year ago (3 children)

Will that make it more usable for nvidia users? I hope to someday try SteamOS with nvidia but I think most of the wayland issues are what's preventing that.

[–] canis_majoris@lemmy.ca 7 points 1 year ago (1 children)

EOS and KDE are basically what SteamOS is running on the back-end. They use Plasma as their DE, and they use Arch as their OS. It's just highly tailored to their hardware since it's all AMD-based and AMD drivers have been open source forever.

There are offshoot projects that build from the SteamOS source and then include Nvidia drivers, but I haven't found one that was as functional as just running Endeavor and customizing it in the way that a Steam Deck would be designed for gaming.

[–] anon232@lemm.ee 1 points 1 year ago

Yeah that's basically what I'm doing now but using xorg instead of wayland. So I cant use stuff like gamescope and the steam big picture is horribly laggy for whatever reason with nvidia cards.

Next GPU upgrade I'll go team red but until then I'm stuck with the nvidia card.

[–] Aatube@kbin.social 3 points 1 year ago* (last edited 1 year ago)
[–] woelkchen@lemmy.world 0 points 1 year ago (1 children)

Will that make it more usable for nvidia users?

Don't bet on it. For a while NVidia had hired a guy to implement EGLStreams support in KWin and other issues around supporting the Nvidia driver but since a year he's gone: https://invent.kde.org/users/ekurzinger/activity

[–] canis_majoris@lemmy.ca 1 points 1 year ago (1 children)

Since then they've made their driver open source.

[–] woelkchen@lemmy.world 5 points 1 year ago (1 children)

Since then they’ve made their driver open source.

No, they didn't. They open sourced the kernel module interfacing with the actual driver that's in user space. The actual OpenGL, Vulkan, etc. implementations are all closed source.

[–] canis_majoris@lemmy.ca 4 points 1 year ago

Also their "open source" commit updates are one-shot for any version updates and nothing in between. Makes it pretty hard to contribute to.