this post was submitted on 07 Oct 2023
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I use foundry and love it.
I have it highly configured - content is imported from DNDBeyond. Combat is mostly automated. The players choose a target and click their attack or spell, and Foundry automatically rolls the attack, compares against AC and auto-rolls and applies damage on a hit. AOE effects let the player place a template.
Handouts are neatly organized in the Journal tab and I also make playlists that auto play when I move us to a new scene (e.g. activating a random encounter scene starts my combat playlist on shuffle).
My players love it. With that said, I'm a software developer by profession, and all these things take a ton of work to get going and can be buggy at times.
Other non 5E games sometimes have great official support on Foundry, but for 5E you're on your own.
So, when you guys play in person, how do you let foundry do the work other then scenery and mood making?