17
submitted
1 year ago* (last edited 1 year ago)
by
bubberstarteletscam@feddit.dk
to
c/gaming@beehaw.org
Escape from New York meets Ghost in the Machine.
I think it's a shame it'll be a month late as compared to the in-universe significant august 2023 event, but that's fine.
I think it looks way more cinematic than the base game. I'm not sure how much were going to be feeling that, especially since that runs the risk of railroading players and removing our freedom.
Still, I am stoked.
Edit: Stolen from plebbit
TL;DR: This is not a DLC. This is Cyberpunk 2.0.
- virtually every system of the main game has been changed and/or updated
- police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
- perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
- an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
- the difficulty curve is reworked/rebalanced
- the loot tiers are reworked
- archetypes of enemies have been redone for more variety in combat encounters
- installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
- installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic
- you can now "attune" cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the "cool" attribute: https://i.imgur.com/1UI9SEX.png
- armor is no longer tied to clothing, it instead tied to your cybernetics
- vehicle combat is added to the game, you can even use your katana on your bike
- you will be able to hack vehicles, similar to the Watch Dogs games
- vehicles are no longer bought from fixers, but bought through a website set up by wakako
- some vehicles have guns installed on them (machine guns, rocket launchers)
- new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
- new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself
- tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
Is Cyberpunk worth playing on Series X these days? I know PC is the best way to play, but I'm not gonna be able to update my graphics card any time soon. I don't know if I should wait until I'm able to upgrade, or just go ahead and play on console.
Far and beyond a great experience.
Played through two and a half times on my Series X and it looks beautiful. The Series X is a powerful console, so you're still experiencing it the best way it can possibly be on console. The game is totally stable now and you're doing yourself a disservice by holding off.
It even works like a charm on Series S, so Series X will be beautiful. It's only last gen with their obsolete CPU's and HDDs that don't work well.