this post was submitted on 26 Sep 2023
92 points (87.7% liked)

Asklemmy

43945 readers
638 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

you are viewing a single comment's thread
view the rest of the comments
[โ€“] jackpot@lemmy.ml 4 points 1 year ago (1 children)

I love it now, everything feels punchy because you're not gated around finding new weapons every level

just explain this all in more detail please

[โ€“] LoamImprovement@beehaw.org 6 points 1 year ago (1 children)

So pre 2.0, all the weapons, armor, cyberware, etc. had a level assigned to them in addition to the rarity that determined how big the numbers were, and it forced you to go through your vendor trash each time on the off chance that the numbers were better on any particular weapon you found. Now, every weapon of a particular type has the same parameters depending on rarity tier (white through gold) so if you have a higher tier of the same weapon, it's explicitly, if marginally better, and this keeps you from having to sort through 20-odd weapons every time you go sell, which drastically speeds up the process. Even more so if you stick with the unique iconic weapons, which can be upgraded with materials up to tier 5.

As a side-effect of this, the marginal increases can't boost the legendary item's damage that much higher than the common rarity, so even the most common weapons still deal adequate damage, so enemies aren't spongy like they used to be.

[โ€“] jackpot@lemmy.ml 1 points 1 year ago (1 children)

this is the answer i was looking for / hoping for, thank fucking god holy shit. so theres ten levels but the levels arent that different from one another if i understand right

[โ€“] LoamImprovement@beehaw.org 2 points 1 year ago (1 children)

Correct, and you're more likely to get higher rarity tiers as you level.

[โ€“] jackpot@lemmy.ml 1 points 1 year ago (1 children)

when was this change implemented!? is this like the combat rebalance mod?

[โ€“] LoamImprovement@beehaw.org 1 points 1 year ago (1 children)

I assume it's all part of 2.0, released last week. If you own CP2077 you have it, it's separate from the DLC.

[โ€“] jackpot@lemmy.ml 1 points 1 year ago (1 children)

well have you played befkee then and did it work like that back then?

[โ€“] LoamImprovement@beehaw.org 1 points 1 year ago (1 children)

I did, right around release date, and all the equipment was a lot more vendor trashy - I think it was built directly on Witcher 3 code, with items having leveled attributes and some having level requirements the same way that game handled equipment.

[โ€“] jackpot@lemmy.ml 1 points 1 year ago

so when was this change implemented roughly, i cant see anything online about it