this post was submitted on 28 Aug 2023
704 points (99.0% liked)
Asklemmy
43945 readers
638 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I get what you mean lol. I used to get pissed at the luck, but enjoyed when I was outsmarted. Now I enjoy all outcomes cause I have been able to get others into boardgames. If I play with new people I try to play towards getting them to win cause that gets them to want to play more. And once everyone knows how to play I get to play an earnest game. I'll even take a day off work every month to get friends together for boardgames, food, and drinks.
I guess that's kind of a reason I have so many boardgames, depending who's playing we might enjoy one more than another. But I noticed more people liking the co-op ones more than vs games lately. Started with pandemic, then Arkham Horror and Mansions of Madness, and now Eldritch Horror is what we've played most. Hopefully I get to try some of the new ones I got, looking forward to Unfathomable.
I agree re: coop. They seem to be the way of the future. Some people I game with get really frustrated being less competitive than the rest in games like Dominion, where taking your time and planning out your turns has huge return but makes everyone have to sit and wait (and don't talk to me, I'm figuring out whether I'm going to play my Laboratory or my Sentry first!)
For some reason, though, Pandemic goes over like a dead weight to most people. So much so, I've never bought Pandemic Legacy as good as it looks. Arkham horror is too crunchy for some, but just right for others. Spirit Island, surprisingly, has been a sweet spot for some recently. It's a little hard to get good at, but the sliding difficulty scale is really granular.