this post was submitted on 17 Aug 2023
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Gaming

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[–] Sordid@beehaw.org 46 points 1 year ago* (last edited 1 year ago) (2 children)

Hyping up old features as if they're groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

[–] DmMacniel@feddit.de 3 points 1 year ago (1 children)

Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

[–] DaSaw@midwest.social 2 points 1 year ago (1 children)

"Whatever reason" being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

[–] DmMacniel@feddit.de 1 points 1 year ago (1 children)

I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)

[–] DaSaw@midwest.social 2 points 1 year ago

Murderous at each other, not the player.