this post was submitted on 16 Jun 2023
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For instance, I hope that they keep going with weapon properties - they have an opportunity to make combat really in depth for fighty characters. I think there's also opportunity for out of combat stuff too, like using a dagger to jam open a lock or a war hammer to bash a dungeon wall down.

I hope that we don't see the homogenization of spell lists like what happened to PF2E. Paladins get their powers from distinct sources from clerics + have a totally separate class fantasies. They should have unique spells that reflect this, like we currently have.

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[–] btmoo@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I was hoping for some improvements to the Cleric's spell list at high levels, and some smallish nerfs to Sorcerers/Wizards.

I like the new martial features, but they're going to need a little more depth than what they're proposing to make me want to play one.