this post was submitted on 23 Feb 2025
259 points (98.9% liked)

Games

34550 readers
939 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Skua@kbin.earth 60 points 10 hours ago (3 children)

Oblivion without the comically fucked-up levelling system sounds like a blast

[–] mr_jaaay@lemmy.ml 35 points 7 hours ago (4 children)

I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

[–] chonglibloodsport@lemmy.world 1 points 46 minutes ago

Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.

[–] SkyezOpen@lemmy.world 6 points 3 hours ago

Skywind is being developed as well.

[–] SupraMario@lemmy.world 18 points 7 hours ago (1 children)

Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

[–] ryathal@sh.itjust.works 12 points 6 hours ago (2 children)

Morrowind had a decent story and great world building but the mechanics were absolute shit.

[–] HipsterTenZero@dormi.zone 8 points 5 hours ago

The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.

[–] grue@lemmy.world 9 points 6 hours ago* (last edited 6 hours ago) (1 children)

the mechanics were absolute shit

Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!

[–] BigBananaDealer@lemm.ee 4 points 6 hours ago (1 children)

psh all i need is a horse and i will climb anything

[–] grue@lemmy.world 4 points 5 hours ago

Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.

Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

[–] Skua@kbin.earth 7 points 7 hours ago

I tried that once, found it too tedious, and just stopped levelling up instead

There is a group that's remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/

[–] Kolanaki@pawb.social 4 points 6 hours ago (2 children)

If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.

[–] Skua@kbin.earth 11 points 6 hours ago

I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

The random hit chance thing is a separate issue though

[–] HipsterTenZero@dormi.zone 4 points 5 hours ago (1 children)

I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

[–] Kolanaki@pawb.social 4 points 5 hours ago* (last edited 5 hours ago)

It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of "oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle." Though because the game is already tougher from the start, it may not be as noticeable.